Jump to content

[Game Update] - 259633

Release Date: 03/13/18

This is a hotfix release.

Update Information:

  • Critter feeder now organizes it's storage options by creature diet.
  • Creatures now start off wild and become tame after being groomed for a couple of cycles. 
  • Wild creatures consume/produce much less than tame creatures.
  • Broad tuning pass on creature consumption/production to account for their life cycles.
  • Creatures should now die if they run out of calories.
  • Geyser are now dormant for a shorter portion of their "big cycle".
  • Improved studied geyser status items.
  • Creatures should now spawn with the appropriate max health.
  • Hatches should no longer spawn in the air when starting a new game.
  • Creatures will now get overcrowded if too many of them are in the same room.
  • Morbs should no longer get stuck spawning polluted oxygen.
  • Using a specific world gen seed should now always spawn the same type of geysers in the same locations.
  • Auto-Sweeper can no longer sweep through Mesh/AirFlow tiles.
  • Fixed an issue where the simulation was destroying gas mass.
  • The priorities screen now allows you to cycle back to auto-assigned(the wrench) if you've manually changed it.
  • Fixed a crash that could occur when browsing the database.
  • Ranchers should no longer try and ranch burrowed hatches.
  • Several databse link fixes.
  • Fixed an issue where the wrong autosave file was being deleted.
  • Fixed crash that could occur when fighting creatures.
  • Fixed a crash that could occur if a creature could no longer reach their ranch station.
  • Debug paint tools now have an eye dropper tool.

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

  • Create New...