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[Game Update] - 234005

Release Date: 09/21/17

This is a hotfix release.

Update Information:

Welcome to everyone who has joined the Public Testing branch! We really appreciate all the bugs you've been reporting, and hope you are enjoying the new content. There are a number of issues we're still investigating, such as the duplicant animations being a little... wonky... but in the mean time, here's some fixes in time for the weekend. Have fun! :) 

Change List:

Changes and bugfixes:

  • Plastic is properly categorized for storage in storage lockers
  • Suit Marker arrow works properly
  • Poly Press and Refinery now correctly require duplicant work
  • Moved Suits overlay default shortcut key from F12 to Shift-F1 to prevent conflict with steam
  • Plastic tiles are now solid
  • Duplicant wounding no longer prevents duplicant death
  • Hide health bars of buildings in unexplored areas
  • Fix for construction FX sticking around after a job completes
  • Improvements to Hatch burrowing logic to account for cancelled tile consturction
  • Fixes to custom game settings and world gen seed
  • "Bathroom" room bonus is actually a bonus now
  • Doctored duplicants continue healing even if they leave the bed
  • Changed "T" suffix to "t", for tonne.
  • Updated artwork on plastic ladders and tiles, oil refinery
  • Neural Vacillator fixes
  • Previewing a light-producing building no longer actually adds light to the world
  • Hatch eating logic updated to prevent unnecessarily ignoring edible ores
  • Differentiated mop and dig status items
  • Fix for Liquid Cooled Fan crash
  • Suit overlay can't be opened until suits are researched
  • Updated sound effects for refinery and slickster
  • Plants will fully grow whether you're looking at them or not now
  • Miscellaneous tweaks and crash fixes

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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