Update Information:
Hey Grifters,
Update week is here! We're on the home stretch now, so most of what's left will be fixes and final content pieces.
CARDS
- Add a default desc to Dark Intellect
- Validate playability of flourish cards after selection. Fixes stuckness after choosing Rebuild if you have no targettable arguments.
- Fix missing value on Survival Reflexes card text if you have a Defend-gain modifier.
- Fix flourish not being drained when using a targeted flourish in negotiation
- Fixed bug causing slight delays when call_in cards targeted enemies with counter or sentry
- Added upgrades for Classic Smith
GAMEPLAY
- add some missing dialog to side_smith_sponsorship_deal
- Give out bonus mettle at the end of fights, through a player condition/modifier, for more clarity
- Fixed bug where Kashio's clones did not disappear when hit by things like efficient disposal because of a OnPreResolve clause that shouldn't be necessary anymore
- Fixed bug where the resolve mettle upgrade was being overwritten by the gamestate
- handler_spree_shake_down.lua now has a sit_mod in the negotiation to sell the relic and previews the money you will gain
- sal_story_fsshcakes.lua now locks in the boss at the start of the quest (with back-up later to prevent breaking current saves)
UI
- nil-check encounter in ConversationScreen (Fade is called from BossPreviewScreen)
- show your mettle / PP in the map tooltip for the mettle shop
- added smith combat flavor
- added flavor to rook's negotiation and flourishes
- flavor for sal's flourishes and missing flavor cards
- The "new outfit available" label wasn't taking into account that the new outfit might be locked
- Added y offset for the Shroog's floaters so they are not offscreen
- Fixed bug where Feats in the run history did not properly display when they were successful
MISC
- sweet moreef has a unique voice.
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