Update Information:
Hey Grifters,
This update is mostly tuning. I'm not too proud to admit that I barely scraped by on a p0 sal day 1 run today (It's been a while since I played her story!). Pro tip: Don't pick Projector as your first battle draft, even if you've never picked it before and you're really curious to see how it plays.
UI
- content.lua now creates a table of newly added flags for card upgrades to dynamically highlight new keywords
- Removed all instances of manual_desc to ensure that dynamically added card flags display properly on cards
- Making sure basic flourishes always show as unlocked
- Allowing clicks on the Death Loot card within the agent info popup
GAMEPLAY
- fix mettle shop spawn condition
- Adjust creature health down a bit, and increase combat strength of yote variants to adjust day 1 combat parties
- add difficulty filter on attacker in oppo_friend_in_trouble
- Change the way max health changes are stored under the hood, to allow for better upgrade accounting
- Nadan now starts the battle by calling in 2 goons
- Nadan now applies "Sentry" to the goons he summons, so that they attack anyone who attacks Nadan
- Added the "bare_mettle" mutator, for when you want a mettle-free experience
- Fixed bug where the mettle_negotiation_card_xp upgrade was giving xp to battle cards instead of negotiation cards
CARDS
- reduce cost of coward from 4 to 2
- Fixed bug where FIGHT_ALLY and FIGHT_ALLY_WON could have non-int resolve amounts
- Fixed incorrect targeting on pure_diplomacy
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