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[Game Update] - 443100

Release Date: 11/30/20


Update Information:

Hey Grifters,

Today brings a raft of fixes, more sources for mettle, and lots of, er... flourish for the flourishes. This week we'll be tuning the new progression systems, and re-evaluating how all of the recent balance changes affect Sal's campaign.

If you play Sal at any prestige, please tell us how the balance feels. We're aiming to have you picking cards throughout a run, and to saw down any big difficulty spikes that you don't opt into.

 

UI

  • Adding particles to the Flourishes popup
  • Adding effects to the flourish button
  • Adding a custom expend animation for the Flourish cards
  • Making the Choose Flourish Popup translucent
  • coalesce shill/mettle rewards in reward tooltip
  • Changed all instances of "Mettle Points" to simply "Mettle"

CARDS

  • Fixed incorrect description on Slaughter
  • Fixed bug where the Jakes Runner's kneecap could apply exposed through evasion
  • Clarified description of Sal's intrigue_plus2
  • Fixed bug causing Simmer to not gain xp when triggered
  • Fix crash with yote_call_in

GAMEPLAY

  • Give mettle for winning negotiation and battles, and for completing jobs
  • Hanbi now only shows his hilt bash condition when he is on the enemy team
  • Fixed bug where Nadan could dismiss fighters that weren't his goons (only really relevant with certain mods)
  • Fix bug where Fssh's boon and Kashio's bane weren't shown as unlocked
  • Fixed bug where recent changes to morale meant that old saves could have instances of morale-less agents 
  • the target in handler_spree_neutralize_guard.lua will no longer help you get information on themselves
  • Fixed bug where bribing in side_thief_bounty.lua would reset if you left the conversation
  • don't apply advancement health boosts to player characters
  • Fix morale reference in erchin

MISC

  • hook up Smiths' little hat

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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