Update Information:
Hey Grifters!
Big balance changes today! Sal's campaign has a couple fewer jobs in it, to increase the pace and the card pick pressure, and we did a big, broad NPC health and party composition pass. Give a vanilla run a try, and tell us how you fared!
Next week we will be tweaking these balance changes further, refining the presentation for flourishes, and working more with the mettle economy.
Have a griftin' weekend!
GAMEPLAY
- Big NPC health and battle_strength overhaul - getting rid of autobalancing, and pushing the defs apart within each faction
- Remove random variation from the NPC health values
- Added a new mettle upgrade to increase shills gained from skipping cards
- Lots of bios, and non-temp dialogue
- Reduced damage dealt by the promoted wealthy merchant
- Don't give card loot for the final expedition negotiation.
- Don't give card loot for the auction negotiation.
- Reduce the number of side jobs on a sal run by two. This should improve the campaign pace, and increase the difficulty / make you have to pick cards in the later days.
- mettle shop shows up on day 2 for all characters; is only available at night.
- Terminate oshnu wrangling event if the oshnu is dismissed.
- Prestige points are now verified when you launch the game
UI
- Replacing the progress bar from the flourish bar with a progress radial
- Adding the choose Flourish popup, always available in Negotiation and Battle. Supports gamepad/ui scaling/streamer modes.
- Added highlighting to condition descriptions to indicate which parts are affected by stacks
- Fix cards in slot 2 not being Prepared when selected
CARDS
- Increased target_count on the lumin turrets melee attack
- Impending Doom: nil-check core modifier, cause you never know what mods will do.
- Fix Flourish being gained when anyone, not just you, does unmitigated damage.
- AnimFighter:IsBusy should return false if it is called within the running coroutine. Fixes a stall when in combat with Andwanette / Twins.
- Add empty bottle warnings to cards that require them to be played.
- Fix crash in Visionary Fan the Hammer if the player dies by drawing cards.
- DoAttack will wait for any non-interruptible sequences before starting, and verify it is still valid to proceed after. Fixes a crash if the attacker somehow dies before initiating the attack (eg. Visionary Fan the Hammer drawing into Twig at 1 health)
-
Fix Powder Keg tooltip to show the damage given the actual number of stacks the card applies.
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