Update Information:
Hey Grifters,
Work is progressing on this update's features - you can gain and buy mettle upgrades, and you can use flourishes (although you can't yet buy new ones). The Achievements are being tested (they're meant to be weird things, not stuff you'd do by normally playing - we have other systems for that). Smith day 3 stuff is getting done behind the scenes - you'll be able to play it in experimental as soon as a critical path of content is in for it, but we won't be officially releasing it until our January update.
Anywhoo, here are today's changes:
UI
- Reduce bloom on defend_icon, it drowns out the number.
- Show playtime on GameOverScreen.
- Add play time to Run history details.
- fix backwards check to save when exiting during convo
- Preliminary version of the Flourishes screen. Doesn't allow unlocking flourishes yet. No gamepad support
- Adding Mettle count to the Compendium screen
GAMEPLAY
- Permit statically tagged plot_armour to show up as a patron.
- Remove plot_armour from sparky, jeol, arint, flekfis. For the latter two at least, the tag is redundant since they are cast plot armoured by ROOK_STORY.
- Added 4 new mettle upgrades to increase flourish gains in both combat and negotiation
- Fixed bug where mettle upgrades weren't being applied properly at the start of a new game
- added a hat shop to the pearl
- early work on side_smith_eden_deep_undercover
- Clear 'talk_to_investigator' quest mark once you show the poison incriminating the assassin.
CARDS
- Perseverence, Partners in Crime, and Premium Quality have a 'consumed' state when they are no longer available.
- Fix potential crash with min damage exceeding max_damage.
- 'Delegator' should apply to bounties as well.
- Buffed all_rounder slightly
- cha_ching now only lasts one turn
- added the auto_deal flag to Smith's chain cards
- Added manual_desc flag to simmer_plus
- Fixed specialty
- Fix crash with batter up
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.