Update Information:
Hey Grifters,
Here's today's update. Lots of scoring tweaks, and general polish for the dailies. We should be in a good position to freeze the build for heavy testing over the weekend.
GAMEPLAY:
- Adjusted the duration of each cycle in Nadan's combat behaviour
- Make Rook's Brawl nights always follow a pattern of recovery->quest->coin->boss/quest
- Surrendered Admiralty Goons should no longer use Formation.
- Defect: will only trigger on the following turn it is applied.
CARDPLAY:
- Slider waits for cards to settle into your hand before triggering improvise.
- flead_egg now names the flead when it hatches
- It is less possible to get deadlocked in extended religious conversations with members of the Cult of Hesh.
- Evil Eye is now uncommon and expends. Boosted Evil Eye has been replaced by Visionary Evil Eye
- Energy Siphon: Costs 1, has 1 extra charge, can only be played on targets with Power, and can now target allies.
- Fix Even Footing using hidden modifiers. (Note: the enemy core argument counts towards the total)
- Red Bandana: Now correctly described as ".. when allies join battle."
- Impulse Jack now uses modified costs to find 0-cost cards. Unplayable cards are no longer included.
- Stoke: shows an error message if you try to play more than 1 attack next turn.
UI:
- Set up mutual exclusions for the various draft mutators. You can't, for example, choose both Veteran and Havarian Mulligan (Battle).
- Fix the 'hide' and 'confirm' buttons not being shown when choosing a card from hand in ultrawide mode.
DAILIES:
- Added Boot's Blaster
- Added a score bonus for not taking the pet in daily_escape_cave.lua
- add points for completing dailies
- daily_boss_rush.lua: At the start of the bog boss fight, you now gain special cards from the Bogger Priest
- Remove money from the dailies (you get points directly)
- picky drafts no longer remove your base deck and only make you draft once
- Added new feats to the dailies
- Daily Cave: Fix crash where the vroc you are saving dies.
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