Update Information:
Hey Grifters,
The great daily score overhaul has begun! There's going to be a buch of presentational work to make that better, but you can now see you score accumulate as you play a daily. The main UI is getting an upgrade this week to show more information as you play.
MISC:
- Show points accumulating in the UI as you get them during a daily run
- Change SceneGraphNode:SetTransform to apply rotation around the z-axis first, which is really what you want. This fixes rotated fx in battle from clipping into characters.
- Preventing the Confirm button on draft screens from being clickable repeatedly, spamming the card animation
- Showing score reward to the Feats in the Daily Challenge screen
CARD STUFF:
- Fixed bug where Magnetic Charm wasn't passing itself as the source of the influence it provides
- Gnarled Effigy will no longer reduce your health if the battle is already over.
- Restring usages of "core resolve" to "core argument."
GAMEPLAY:
- Flead Queen: Fix presentation delay on larvae spawning.
- Boss Bit can no longer be damaged by Counter while Disruptor Field is up.
- Upgraded Lumicytes should attack when they have a Power boost, like their unupgraded versions.
- Upgraded Lumicytes now have Armored 2.
-
Fixed bug where daily_escape_cave.lua wasn't incrementing it's difficulty correctly
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.