Update Information:
Hey Grifters,
Here are a handful of fixes for experimental (including today's hotfix stuff). This is mostly to keep the versions in sync - we'll start posting the new update content in experimental soon.
- moved zealot pose back a bit, to help with clicking in combat.
- Potential fix for circular focus directionality. Clear focus dirs when detaching a card from its arrangement.
- fix quest desc in sal_brawl_win_the_crowd.lua
- Fix sal_brawl crash
- Fixed offset with combat drones fx animation, revised fleads shadow to follow the chest symbol instead of the hips, and fixed drone thrust dust to do the same.
- Fix controller reticule scaling and positioning issues that happen when you resize the window
- Fixed bug where parlous_concept was checking for the battle item card flag instead of negotiation card flag
- Slightly reduced the max XP of some of Rook's negotiation parasites
- Fixed bug where Threekwa's Cautious condition would remove power when other fighters lost their defense
- Fix rarity colour not being applied to subtitle text when picking Lucky Coins.
- Fix hired members leaving at night even with the Loyalty mutator on.
- Added nil-check to RewardUtil.GetBossCards
- Move the parasite event to day 2 of Rook's brawl/brawl_util.lua
- Set the act progression at the start of the brawl so day 1 boss rewards are given out correctly
- Remove the Hollow mutator. Add some backwards compatability handling for deleted mutators.
- Parlous Concept can no longer improvise item cards
- Moved Auto Tracker to Uncommon
- Added the BOSS_FIGHT flag to the brawl boss fight
- Fixed bug where the upgrades of fan_the_hammer were using OnPostResolve instead of OnPreResolve
- Thieves Instinct now improvises 1/3 cards, as per standard Improvise rules.
- Call In Kalandra no longer requires targeting
- Fixed bug where the action loss from exertion was decaying instead of being a single time
- Removed redundant "hit_mid" anim from lumin_darts and lumin_kunai
- Fix Bog Coil description to indicate restored resolve is only equal to resolve lost, not applied damage.
- Card text consistency: Use "Hits all enemies."
- Remove redundant hit animation when Trig triggers.
- Fix floating point resolve for Potential Enemy argument.
- Better wording for Concussed description.
- Fix Worn out having an invalid assignment for max_stacks.
- Boosted Grunt is now 3-5.
- Type-check card_list macro so string formatting doesn't crash. Happens easily if localization files are out of date.
-
make sure an act_id exists from a save file before trying to access its data
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