Update Information:
Hey Grifters,
This update adds a really basic Rook brawl. And by basic, I mean I copied Sal's brawl and changed some names and locations around. Gamedev!
I'm going to work on making it a little more differentiated next week, but in the meantime, you can see how a whole lot of cards and not very much words feels like wearing your Rook-hat.
- Hooked up a really basic rook brawl
- Fix Tomb Relic crash
- Fix potential soft-lock with Smith when playing Power-Trip into playing Targeting Core w/ Sketchy Equipment and ending turn.
- Have opponent negotiation quips use {self} in case the primary cast member is not the person you are negotiating with.
- More robust tracking for Clickables which animate_out. Fixes edge case where it is possible for buttons to remain unclickable if they are animated in before the animate out completes.
- Fused Collider is now applied before other cost-affecting effects.
- Fan The Hammer now spends charges in OnPreResolve instead of OnPostResolve so things like Mark function properly
- Fixed bug where footwork wasn't using CalculateActionCost and instead using the cards base cost
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Add a user-friendly UIHelpers.SaveTextureAsPNG for modders and data harvesters
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