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[Game Update] - 407364

Release Date: 04/27/20


Update Information:

Hey Grifters!

This update brings a whole bunch of fixes, and adds some new content:

  • The Hesh Zealot (rare, but can show up in Sal's story)
  • A whole bunch of new grafts
  • A new prestige level (inserted into the middle - we're working on a larger prestige progression overhaul)

Have fun!

  • Added 5 new negotiation grafts and 5 new battle grafts 
  • Add "unconvincing" penalty card when you concede a negotiation (it's an autoplay consume card w/replenish that eats XP from other cards left over in your hand).
  • Add Hesh Zealots to murder bay (they're rare)
  • Jolt no longer draws a card
  • Replaced Visionary Gun Smoke with Overcharging Gun Smoke
  • Showing a saving indicator icon whenever the game is saved
  • Smooth out the fighter hovers in combat to make it easier to play with a trackpad.
  • Restring usages of "combat" to "battle" for consistency.
  • New Prestige 8: Species boons are more powerful in battle.
  • Suspicion now reduces damage of diplomacy cards down to a minimum of 1 instead of 0
  • fixed bug where speed_shot would cause a crash
  • Autodogs' Dread debuff no longer applies to robots (robots have no fear!)
  • Fixed typo in Phroluk's description
  • Fixed bug where blade_fury would show preview based on previous use
  • Bottom Edge now applies after Overcharge
  • Moved Armor Plating to Uncommon
  • Renamed improve_accuracy_plus since "Enduring" implies removing expend
  • Reworked combination to give more combo but have flat bonus when you have combo
  • Whispered Rumors now stacks, creating an argument for each one you have
  • Fixed bug where shell_plus would only apply 5 defend
  • The Bog Burr Boss now avoids stealing your cards if it would bring you below 6 total cards in your deck
  • Fatigue now starts on turn 6 in negotiation, same as combat.
  • Memory Lapse no longer plays Unplayable cards.
  • Bad Deal no longer accumulates damage modifiers.  In particular, evil eye doesn't apply.
  • Adding the binding for NUM_0 to select card 10 on the hand
  • Fix shell_plus not applying 7 Defend.
  • Reduce dominance gain from Bottom Snail from 2 to 1 (plus2 reduced to 2 from 3)
  • Moved Square Up to Rare from Uncommon and increased cost to 2
  • Reduced damage of Kicker from 4 to 3 (plus reduced from 6 to 5)
  • Sifting Coin is now: Heads: Draw a card, Snails: Discard a card.
  • Chaos Coin Snails is now: Draw a card. Discard a card.
  • Fixed upgrade highlight on Airtight
  • Fixed upgrade highlighting on wind_up_plus
  • If an evoke card is already queued, do not re-evoke it.
  • Remove Replenish from Adrenaline Shot, Nano Lattice, Shock Box, and Admiralty Requisition.
  • Fix possible crash with Melt and Riptide when there are no available targets.
  • Fix double-press handling of accept surrender in controller mode.  Should use IsEnabled().
  • Show hotkeys in tooltip for view draw, view discards, and end turn.
  • Show reduced opinion when collecting taxes from a character.
  • Don't cast quest givers when making a sidequest chain, so that they can be provoked.
     

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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