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[Game Update] - 407166

Release Date: 04/27/20

This is a hotfix release.

Update Information:

Hey Grifters,

This hotfix addresses some bugs and balance changes. It is a promotion of Friday's Experimental build.

  • Reduce dominance gain from Bottom Snail from 2 to 1 (plus2 reduced to 2 from 3)
  • Moved Square Up to Rare from Uncommon and increased cost to 2
  • Reduced damage of Kicker from 4 to 3 (plus reduced from 6 to 5)
  • Sifting Coin is now: Heads: Draw a card, Snails: Discard a card.
  • Chaos Coin Snails is now: Draw a card. Discard a card.
  • Hired members only leave after a quest if they've fought at least one battle with you, or you've completed more than one quest.
  • Indicate the reason for getting a certain convo option during Bandit Robbery.
  • Flag provoke battles as NO_SURRENDER, there's no point to fighting if you're not killing them atm.
  • Resilience: Keyword Composure.
  • Fix for issue when backing out of offered upgrade
  • Call to Rise triggers presentation on the card and modifier.
  • fixed bug where playing nonsequitur twice in a row would give you one free play too many
  • Added hit reaction for Sketchy Equipment to emphasize the damage
  • Smith's bar fight now forces you to talk to the bartender every 3rd stage where he gives you a graft
  • On the New Game Screen, the character anims show by default the last-selected outfit, instead of always showing their first one
  • Make the FightScreen logic for showing/hiding the cancel card label the same as negotiation.
  • Fix side_competing_bids.lua attract state causing superfluous greetings.
  • Fixed inconsistent wording for grafts that deal with Fully Charged
  • Clarified description of Hammer Grip
  • Tantrum only discards 2 cards as base and upgrades to discard 3
  • Added death loot, boon and bane for the Hesh Zealot
  • Fixed bug where Acidic Slime was setting the cost of a card instead of adding to it
  • Added nil-check to Buildup
  • Remove redundant Robbery opinion event from the friend robbery opportunity (the target already dislikes you for intimidating).  It also causes the negotiation to be harder than the preview indicates.
  • New character bios, fixes
  • Preventing the character from moving down the Fighter Info Popup whenever you open other screens over it
  • Because composure and modifier viz is all asynchronous now, the cards fly off too quickly.  Adding a hard-coded delay for cards that create either of those presentations.
  • Increasing the max height of the map location popup
  • Fix order of viz operations when using Duplicty -> Build Rapport that caused the final composure to be misdisplayed.  The coroutines need to started on the same widget (NegotiationPanel), otherwise the next-waiting coroutine won't necessarily be correctly ordered.
  • Fixing the title texts being shown in the Negotiation preview panel
  • fix rook's percent done number
  • setup_plus2 no longer draws a card and instead removes 1 less influence
  • Fixed bug where you could in certain scenarios install the same graft twice
  • Reduced draw from Clicker by 1
  • Second Wind now expends.
  • Reduced RPG damage from 10-12 to 8-10. Reduced max charges from 3 to 2
  • Reduced the cost of Viciousness to 1 and reduced Counter gained to be half of damage dealt
  • Thought Reverser now only prepares the first card drawn every turn
  • Removed base damage on Hemorrhage. hemorrhage_plus2 now deals piercing damage
  • Fixed bug where Bloodbath being triggered by Barbed Defense
  • Clarify Bluff card text so it doesn't sound like the drawn card should cost 0.
  • Updating the compendium filters to allow single rarity/faction/type selections. Also updated the Graft compendium to using the new graft frames. And the grafts tooltip as well
  • Expose engine.asset.Texture to modinit.lua
     

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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