Update Information:
This is a hotfix that fixes some issues that were found and fixed on Thursday. New fixes will be out on experimental later today. Have a nice weekend!
- fix for being able to remove multiple cards for free by clicking the UI really fast.
- fix for crash in the deck screen when you upgrade an earned XP card while another card is upgrading for free
- fix casting on side_early_retirement so that you can talk to the target's boss, and then make sure the target dislikes you for getting them fired
- handle some unhandled story paths in baron_crime_scene
- Clear the resolve_queue when Adding Executes. Fight's over. This can fix a situation whereby playing Assault on Reckless Swing causes an execute card to be discarded.
- Showing a "right-click to cancel" label when playing a card in negotiation/battle
- Fix some focus/scrolling issues that are causing trouble with some devices
- Fighter health bars no longer move sideways as the fighter's health goes down (this was pushing some boss bars off screen when you hurt them enough)
- don't mark monsters as wanted dead in the partok caverns
- flead larvae will run away if the queen dies
- drones and shrooglets are explicit about running away from combat when left alone
- Fix for potential crash when unzipping files on low-memory computers
- Releasing a card with right-click at the bottom of the screen will no longer trigger the info popup.
- Fixing the title alignment on the choose cards popup
- stop music and ambience when abandoning a run
- fix cast issue in objective title in sal_rise_outpost_entry_1
- don't add an extra opinion hit when you save a friend from getting killed in an opportunity
- fix dialog inconsistency in baron_food_fight
- Fix Temporal Wire sometimes applying to enemy intents.
- Making location info popups scrollable
- Added a reload move to the foreman that they must do between each barrage
- Sal's Roadside Market now stays open until a phase change.
- Adding a hint to right click cards in the Card Sets screen
- Update Shrieker descriptive text to consistent with Ocular Surrogate.
- Fixed bug where multiple instances of Frisk wouldn't decay correctly
- Fixed bug where Revolting Flead would cause Doubt to be unable to target anything
- Fix descriptive text for Unstable Drone. It is reduced when receiving any damage.
- Fix possible crash when retargetting a randomized-target attack if the attacker has Vendetta and the player has died.
- Clairfy Head Shot card text.
- Added the IMPROVISE_PLUS keyword and added it to the appropriate cards
- Fixed inconsistencies with the size of improvise pools
- Post-load handle invalidated quest state for Message Control, to recover saves.
- Defer spawning day 2 jobs until talking with respective handlers, and force accept. This prevents some holes where you can invalidate cast members between spawning and carrying out the quest.
- Fixed incorrect flags on Giant Stinger
- Added a negotiation support card for the boggers
- Fixed Smith's raw_power to only apply until the end of your turn or until the card has been played
- Fix a whole bunch of typos
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