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[Game Update] - 404183

Release Date: 04/13/20


Update Information:

Hey Grifters,

We spent a lot of time watching people play griftlands today. There were some fixes as a result:

  • Fixing the crash when a user closes the deck screen while it's already fading out after a card upgrade/removal
  • audio: missing ambiences for crime scene, rise campsite and research tent. tweaks to deepbog and bogger hideout ambiences.
  • Changed Combination's anim to "double_stab" so that the number of hits is correct
  • Removed the Bogger from the possible Defs in side_competing_bids.lua
  • Add Incept keyword to Zesty Noodles.
  • Animate Composure floaters asynchronously.  Blockade, Brain padding, etc. will now apply all at once, greatly speeding up presentation.
  • Sketchy equipment damage reduced from 2 to 1 per stack
  • Trip no longer deals damage, only applies wound
  • Caprice now reduces the cost of the improvised card by 1 instead of setting it to 0
  • Tribute now more clearly describes who gets the new argument
  • Switch some bgs on the expedition to make more sense
  • Increased the cost of Carve from 1 to 2
  • Brain Gills is now 0 Action cost.
  • Kickback cost now scales with difficulty instead of being a fixed amount
  • Cards shown in negotiation tooltips now have a reference to the card engine for calculating bribe costs correctly
  • Adjusted the resolve scaling of Money Talks
  • Hiding the resolve indicator in battle and negotiation
  • Fixed issue where Shrooglets could get negative power 
  • Add a special faction option for bandit_rob_player.lua
  • Retune Grawkit belly flop to a precise damage table based on scaling.  It no longer is proportionally modified by current health.
  • make the admiralty_roadblock toll less, and let you get out of it if you're admiralty
  • fix some bad opinion events
  • Bottom Edge should only apply a damage bonus if min_damage < max_damage.
  • Gemini is now 3-5 to bring it in line with other dps-oriented Uncommon attacks.
  • Double Time is now 2-7.
  • Fix Cripple being displayed as a '34%' damage reduction (should show as 33%)
  • Fixed bug where Burn wouldn't correctly register if the coin was set to a specific side
  • Boosted Serrated Edge now boosts Cripple effectiveness to 50% 
  • Fix crash when dying due to fragile health if other grafts are yet to be applied.
  • Refresh MainOverlay in OnAdded, otherwise the top bar can have the wrong buttons (like exposing blasters while playing sal) .  This only seems to happen if you debug quickplay, because in the normal start run flow the slide show screen causes OnGainTop when it finishes fading out.
  • Tag the kashio fight as a boss fight so that the right music plays
  • Updating the game icon so it looks clearer

Rook's finale comes out on the main branch on Thursday. We have a couple of surprises for you, too, so there will be some fun new content even if you've already played the Rook stuff in experimental.

Keep on griftin'!

 


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