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[Game Update] - 402312

Release Date: 03/31/20


Update Information:

Hey Grifters,

We did a big tuning/fixing pass on the bog boss negotiation and battle today. Hopefully that clears up some of the confusion around what was actually going on. Tuning will continue for the next week and a half as we implement the bog expedition events that lead up to this fight!

  • Bog priest Negotiation Changes:
    •     Clarified wording of all tooltips
    •     Lower overall resolve for articles of faith (with a random range)
    •     Card-gaining is done through separate bounty arguments that spawn when an article of faith is destroyed
    •     Bog thoughts do more damage, have less resolve, try to stack into 2 arguments, and degrade over time
    •     Peepers (eye turrets) Peepers have lower resolve, lower persuasion, max instance of 2
    •     Lower target resolve (45 -> 30) 
    •     No impatience
    •     Lower total composure from the heart argument, spread over fewer targets
    •     lower general damage from the boss, that only hits one target
    •     Adding an anim for the shielded argument
  • Bog boss combat changes:
    •     Fixed bug with the Bog Rage condition
    •     Buffed all the Bog Boss combat cards
    •     Fixed bug where the Eye Stalks sometimes wouldn't get stunned when they should
    •     Grout Cysts with "Power Pollen" no longer apply the buff if they leave instead of being killed
    •     Added 3 buffs and debuffs for the Bogger Priest
    •     Added 3 debuffs for the Bog Boss
    •     Fixed bug where the Bog Boss was giving power and health to itself instead of only the burrs
  • Fixed bug where the Bog Boss' enrage buff wasn't being removed at the correct time
  • Fixed targeting on Foot Rationale
  • Replace Aggressive's mechanics with a simpler one.  The original design is moved to Reputation Preceding, because that card is more obscure and less easily obtained (need to draw into a murder card)
  • Fixed bug caused by enemies with Mark being hit by damage not from attacks 
  • Fixed bug where Do Over wasn't removing the correct amount of Dominance
  • Fix Level Orange Clearance not removing any intents.
  • nil-check splashed_modifier after broadcasting EVENT.SPLASH_RESOLVE; The Uncertainty modifier modifies it.
     

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