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[Game Update] - 402063

Release Date: 03/30/20


Update Information:

Hey Grifters,

 Work continues on Rook's final boss. We just pushed out a bunch of tuning and fixing changes, and added a pre-fight negotiation to the experiment that lets you gain some special cards and disable some of the boss' abilities. We've also added a bit of support for modding unique cards. Instructions and an example are posted here: 

 

 

Changes:

  • Added *very preliminary* Mod support
  • First-pass of a pre-fight negotiation with the bog boss
  • Added German, Arabic partial translations
  • The bog boss now gains its bonus health AFTER eating the Bogger Priest
  • Fixed timing on the "eyes of the bog" condition to prevent inaccurate damage previews
  • Slight balancing adjustments to the Bog Boss
  • Fixed bug where pre-existing eye stalks wouldn't gain the benefits of eyes of the bog 
  • Added power gain or healing on the Boss' taunts in addition to the defend he gains
  • If DealCard deals to your hand and fails (due to hand size limit), it will automatically transfer the card to discards.
  • Adjust wording on Brain Barrage to comply to guidelines (manipulate card -> Manipulate card)
  • Fix crash in new sal quest
  • Fixed crash when using drain resolve on a target that dies before you drain it's resolve (from graft and argument interactions)
  • Fix crash for Lean and Drain Resolve targetting core arguments with no resolve.
  • Aligning the text within the Reward widget tiles, so that it allows two lines of text in their descriptions
  • Fixing a bug where resizing the Fightscreen between different aspect-ratios, would break the alignment of the healthbars and the characters
  • Fixed bug where the intent of the bog boss wouldn't show sometimes when switching stages
  • Making Rook's charges in fights take up a whole row of condition icons, and placing the other conditions above them. This way it doesn't get too wide and go offscreen if he manages to get 5 or more conditions applied
  • Fixing the bug where role icons on plax agents weren't animating by default, they just started after hover
     

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