Here are today's fixes / changes:
- Add "aggressive" negotiation status card if you attack someone (fight in non-self defense).
- Hide selection_cursor on deck screen init in case there are no cards to show.
- Lowered price of Jeol's prototype drone(death loot) from 2 to 1.
- Company Band now correctly works on autodogs.
- Drone Mastery now applies to mechs instead of just drones.
- Fixed bug where preparing the Killer card would grant an additional dominance.
- Swift Rebuttal no longer improvises unplayable cards.
- Slight buff to Boosted Rebuttal and Boosted Low Blow (to even up the upgrade options).
- Add Existential Crisis keyword to the Assassin negotiation.
- Put important people into position when evaluating positions even if they are already in the world.
- Clairfy Oppress description (it applies to bounties as well).
- Started work on Sal-the-npc for reasons.
- Fixed the alignment on the Replace grafts screen.
- Duplicity/Amnesiator trigger on POST_RESOLVE so that the resolving card's target can be re-used (by END_RESOLVE, the card's target is cleared). Fixes eg. playing Duplicity followed by Focussed Elucidate targetting a random argument for the second play.
- Fixed bug where counter would sometimes cause the counter target to wait for a full cycle of their idle before returning home
- Change target practice description to use numerals for consistency.
- Remove sparky's old custom negotiation so that he will receive the spark baron core argument.
- Fixed browbeat Desc.
- Added upgrade names for Deceive.
- Fixed random targeting on flatter.
- Made the plax the outline size inversely-proportional to the scale of the animated characters.
- Aligned the upgrade-available indicators on the top bar.
Happy weekending to all!
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