Here are some more fixes! The official update covering everything since Death Trophies comes out on Thursday. If you see anything buggy on experimental in the meantime, please f8 it so we can nip it before it gets pushed out more widely!
- Main overlay interface is more compact and ready for controller support.
- Plocka uses standard shop pricing modifiers.
- Stinging eyes decays.
- Hammer Grip now also works as a combo spender.
- Apply shop discounts to rise outpost autodogs.
- Reworked Clot Hammer. (Previously had the same effect as snap talon)
- Fixed description of back_pedal to match it's functionality.
- Fixed upgrade highlighting on calm_plus2.
- kradeshi_barbstorm_plus2 now correctly applies 3 bleed instead of 1.
- Fighter widget now calls CalculatePreviewDamage on all conditions to account for damage done by conditions (not just bleed).
- Update advancement modifiers for NPC resolve and resolve arguments to scale more smoothly over difficulty.
- Fix crash when playing segue followed by a multi resolve_count card (browbeat, rapid fire).
- Delay speech a bit to give it more breathing room.
- Prioritize rejig before warp_vial, so that it changes effect.
- CTRL+ENTER submits feedback on feedback screen, and tab moves between fields.
- Added an option to leave without picking up loot in oppo_battle_aftermath.lua.
- bile_grenade no longer damages you if the battle is over.
- Update is_good social graft flag for those specified from skins (eg. top_shelf, bottom_shelf).
- Improved the social graft tooltip on the day-over screen.
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If you run into a bug, please visit the Klei Bug Tracker.