Do you like grafts? We read your graft feedback and made some changes to the existing graft pool. And we added a couple new ones for good measure! Grafts away!
Combat Graft Changes:
- Snap Talon: 1 Bonus damage -> 2 Bonus damage
- Buster: Uncommon -> Common
- Predictive Brawling: Uncommon -> Common
- Muscle Bank: Uncommon -> Rare
- Robustify: Uncommon -> Common
- Wounding Barbs: 2 Wound -> 3 wound
- Illicit Shifter: Boss -> Uncommon
- Quick Charger: Avoid 0 cost cards
Negotiation Graft Changes:
- Disruptive Glanworm: 1 dominance - > 2 dominance
- Keenskin: Uncommon - > Common
- Luminjectors: +1 resolve -> +2 resolve
- Mind Spool: Uncommon -> Rare
- Pons Mite: Increase Max damage instead of Min
- Interior Drill: Avoid 0 cost cards.
- Roller Drum: 50% less damage on hostile cards instead of diplomacy cards
- Chemical Regulator: Boss -> Uncommon
Added new battle grafts for Sal:
- Autodog heads should no longer fall off when you pet them.
- Allow upgrades of upgrade-ready cards to be previewed during fights/negotiations
- Kradeshi barbstorm no longer uses a temp card to apply bleed (this avoids infinite loop with static shock)
- Fixed bug where playing cards from the choosecardspopup.lua screen would crash the game
- Fix permit showing 0-0. Also initiate its effect in a post handler so it shows after the initial damage is visualized.
- Fix card shop not showing price modifiers in tooltip.
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.