[Game Update] - 368689

Release Date: 09/19/2019


Update Information:

Hey Grifters:

Do you like grafts? We read your graft feedback and made some changes to the existing graft pool. And we added a couple new ones for good measure! Grafts away!

  • Combat Graft Changes:
    •     Snap Talon: 1 Bonus damage -> 2 Bonus damage
    •     Buster: Uncommon -> Common
    •     Predictive Brawling: Uncommon -> Common
    •     Muscle Bank: Uncommon -> Rare
    •     Robustify: Uncommon -> Common
    •     Wounding Barbs: 2 Wound -> 3 wound
    •     Illicit Shifter: Boss -> Uncommon
    •     Quick Charger: Avoid 0 cost cards
  • Negotiation Graft Changes:
    •     Disruptive Glanworm: 1 dominance - > 2 dominance
    •     Keenskin: Uncommon - > Common
    •     Luminjectors: +1 resolve -> +2 resolve
    •     Mind Spool: Uncommon -> Rare
    •     Pons Mite: Increase Max damage instead of Min
    •     Interior Drill: Avoid 0 cost cards.
    •     Roller Drum: 50% less damage on hostile cards instead of diplomacy cards
    •     Chemical Regulator: Boss -> Uncommon
  • Added new battle grafts for Sal:
    •    unstable_augmentation
    •     fragmenter
    •     flourish
    •     counter_band
    •     clotter
    •     cloister
    •     heartless
  • Autodog heads should no longer fall off when you pet them.
  • Allow upgrades of upgrade-ready cards to be previewed during fights/negotiations
  • Kradeshi barbstorm no longer uses a temp card to apply bleed (this avoids infinite loop with static shock)
  • Fixed bug where playing cards from the choosecardspopup.lua screen would crash the game
  • Fix permit showing 0-0.  Also initiate its effect in a post handler so it shows after the initial damage is visualized.
  • Fix card shop not showing price modifiers in tooltip.

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