Update Information:
Hey Grifters!
This update is mostly fixes and balance changes, but there are some new UI features and a new event to find. Tomorrow's experimental update will be the last of this cycle, as we shift into stabilization mode for the wider release on the 8th.
- Added new fullscreen presentation for relationship boons/banes.
- Added an option to buy noodle cards at the noodle shop. Purchasable once a day.
- Adjusted card art for improved readability.
- Added a new random event foraging_chemist and the warp_vial item card associated with the encounter.
- Adjusted the card insert limits and damage values in the drusk fight - it's easier on prestige 0 now, and harder in higher prestige.
- Added custom max_xp to specialty, size_up and reversal.
- Add code to keep negotiation wheels on-screen horizontally, even when the characters do wacky animations.
- Adjusted the damage on the CHASER argument that the bartenders have so it scales less aggressively with difficulty.
- Added a "back off" option to side_bounty_hunt.
- Changed OPINION_EVENT.ATTACKED to use OPINION_DOWN instead of BAD (which bottoms out at disliked).
- Fixed focused cynotrainer sometimes not upgrading a card.
- Fixed bug where you would meet the vendor again in handler_spree_shake_down even if you didn't buy their fake.
- Changed spines to use its stacks to indicate how much Counter will be gained.
- Run the erosion delay in a coroutine so it doesn't block if multiple cards are animated at once (eg. when adding execute cards).
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Added a prestige indicator to the fight/negotiation screens.
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.