Update Information:
Hi everyone, a new beta just released!
This beta features the Lunar quest line. Please note that the ending to questline is not released in this build, and will be made available in the following weeks during beta. We wanted to make sure some of the more tech heavy QoL changes, such as controls changes, went out first, to get as much testing time as possible.
Instructions for accessing the beta branch can be found here. As always, things may be changed or retuned during beta, and we'll be looking for feedback during beta.
Additions
- Added Wandering Trader, a familiar face.
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The Grainy Transmission quest line has progressed towards an ending.
- In this initial release, you will be able to encounter the main phase of the boss fight.
- The final phase, along with the post victory world events, will be released in the coming weeks.
Quality of Life
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Added World Progression selection to the Filters tab for the server list browser.
- This allows you to find servers that have certain objectives completed in the world without having to guess based off of day counts and other indirect signs.
- Added the ability to peak into Bundled Supplies by using a Razor on it.
- Added Personal Floater for boat travelers.
- Creating a correct Odd Skeleton will be guaranteed if there is a nearby Shadow Atrium, regardless of location.
- Added a new control binding for quick access to your character specific spell wheel.
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Added new controller scheme options for camera and inventory controls.
- Frees up a button on controllers that can now be bound to character specific spell wheel.
- Allows free aiming of reticules such Soul Hop. (Please note that on most items, this feature isn't enabled yet, or the range has not been tuned.)
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Added Structure Alignment options in the advanced settings.
- For PC players this feature was well taken care of by mods so this will be useful for controller users for other platforms.
Changes
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Drowning in the Ocean:
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Survivors will no longer suffer a maximum health penalty, but instead will take health damage.
- This does not apply to WX-78.
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Shallow Ocean areas, such as near the coast and in the Waterlogged biome, will now:
- Cause fewer items to be washed out of the inventory.
- Deal less damage to the Survivor.
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Survivors will no longer suffer a maximum health penalty, but instead will take health damage.
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Structures will no longer be blocked during placement for:
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Birds when they are taking off or are landing.
- They will still block when they are on the ground.
- Shadow creatures that go invisible depending on sanity.
- Hutch and Chester.
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Birds when they are taking off or are landing.
Bug Fixes
- Fixed the Encounters list in the Compendium being offset in the UI causing clipping issues.
- Fixed creatures like the Marotter stealing items from too far away than intended if the target moved away before the animation finished.
Planned for this beta
- Adding shock (electrocute) states to most creatures.
- Additional effects of Lunar Hail.
- Additional worldgen random boon set pieces.
- Add additional slots to the Drying Rack (if time permits).
Notes for Modders
- The mod release ID for this patch is R37_LUNAR_CAGE.
- DROWNING_DAMAGE table fields have been modified for most characters to be HEALTH from HEALTH_PENALTY.
- Mod priority sorting has been changed to use stringidsorter, which is a string compare function that is platform independent. All priority values will be cast to a number if it is able to otherwise it will return 0.
- Wortox's CanBlinkFromWithMap and CanBlinkTo function signatures have changed to pass in the Wortox inst as the first parameter.
- TUNING.ACIDRAIN_ENALBED has been typo fixed to TUNING.ACIDRAIN_ENABLED
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.