Update Information:
Changes
- Adjusted some visuals for the Knabsack.
- When using the “Attack At” Command with Gestalt Abigail, she will now strike a series of targets until she reaches the selected destination. Her damage starts at 66% of her original damage and diminishes by 33% each hit. This command also has a longer cooldown.
Bug Fixes
- Fixed some sounds for Wendy’s command wheel.
- Fixed the string for Wortox's Soul Decoy II skill.
- Fixed Impromptu Flautist getting stuck enabled with the skill deactivated in some circumstances.
- Fixed Abigail failing to perform commands when her flower was placed in a backpack.
- Fixed Bio Scanalyzer going invisible in the inventory when skinned.
- Fixed Lucy skins not showing up during Woodie’s idle in the Item Collection page.
- Fixed Shadow Reaper and Shadow Maul calling Wortox a mortal.
- Fixed typo in Slingshot Handles’ scrapbook description.
- Fixed Moon Storm’s minimap icon blocking placement.
- Fixed Ankle Bangles foot skin not using skin tones.
- Fixed Lune Trees and Palmcone Trees having more than one burn effect sometimes, making the burning sound louder.
- Fixed Wortox's Soul Jar not giving back all of the marble when using a Deconstruction Staff on it.
- Fixed Wortox's Soul Decoy having some visible hair parts when it should not.
- Fixed Walter's Ancient skin set's hat using "The Archaic", it is now called "Peregrine Toque".
- Fixed Wortox pulling out a Soul when Naughty inclined when not carrying any Soul at all.
- Fixed Knabsack not updating damage numbers when stacks of Souls changed for Covetous Collector.
- Fixed crash sometimes when dismounting from Woby.
- Fixed some creatures not stopping when you try to trade or interact with them while playing on a client with prediction enabled.
- Fixed Warly's Masquerader's skin beard flickering when talking.
- Fixed Walter's Wicker Slingshot skin having a misaligned band when firing downwards.
- Fixed Bio-Scanalyzer skins not having shadows when placed on the ground.
- Fixed incorrect animation state for some clients when attacking while mounted with a torch or pillow equipped.
- Fixed W.O.B.O.T. sometimes becoming unresponsive after going offscreen.
- Fixed power load on Winona’s generators not updating properly when connected devices change between idle/sleep/charging modes.
- W.I.N.bot will now properly disconnect from a circuit when reactivating itself, and will be moved back to its deploy point when deactivating itself off screen.
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