Update Information:
Changes
- Junk Pile rewards for Frazzled Wires and Electrical Doodads have been slightly decreased to match up with other similar items.
- Wagstaff will not use the Junkyard as his workshop if it is occupied by Scrappy Werepig. He will find another location.
- Wagstaff will rebuild his Junkyard fences when placing his workshop there.
- When blueprints for Wagstaff’s creations are dropped, they will more likely be ones that nearby players have not learned yet.
- Added blueprints for Wagstaff’s creations to Scrappy Werepig’s loot table after rifts are opened. (Pre-rifts, he will drop Auto-Mat-O-Chanic instead.)
- Updated Scrappy Werepig’s pathing behavior around Junk Piles, and his tackle attack will now destroy fences that he collides with.
- Scrappy Werepig will use his old pounce attack if caught in Shadow Prison before he can grab a weapon.
- Scrappy Werepig may start rummaging for more than one weapon at a time halfway into the fight.
- Added Scrappy Chapauldron. (Hint: This item was added for flavor, and can be obtained during the Scrappy Werepig fight.)
- Revised Wormwood’s Lunar Guardian I skill: Bramble Husk buff replaced by new Brambleshade armor.
- Moongleams can be harvested more rapidly.
- Charged Glassy Rock can be created by generating lightning in a moonstorm.
Bug Fixes
- Fixed an issue with extra items inside of an upgraded chest dropping out when using the Set Ammo action.
- Fixed Varg and Clay Varg running animation snapping to idle.
- Fixed Wanda being unable to use the Slimy Salve for its secondary benefits.
- Fixed some instances of entities not removing themselves on save.
- Fixed player vision overlays on clients breaking when changing equipment.
Notes for Modders
- Added eating animations for Clay Varg build.
- Prefab fence_junk_pre_rotator has been deprecated entirely and placement data is embedded inside the wagpunk_manager component to support rebuilding of the Junkyard.
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