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[Game Update] - 474494

Release Date: 08/12/21

Update Information:


Left adrift at sea in the sweltering heat, our Survivors thought they were surely done for. And perhaps they would have been if luck hadn’t landed them beneath the protective boughs of an enormous tree. A tree that, remarkably, seemed to spring from the ocean itself. Believing themselves to be saved, the Survivors began collecting the bounty of fruit and materials the great tree had to offer, not realizing that they were not the only ones to have found safe harbor beneath the canopy...

Don't Starve Together: Waterlogged changes:

Added the Waterlogged ocean biome

  • Great Tree Trunk
  • Knobbly Trees
  • Fig, with new recipes
  • Grass Gator
  • Sea Strider

Added a 64-bit version of the game!

Boat Changes:

  • All boats will now eventually come to a stop, regardless of whether it has an anchor or not.
  • Doubled the top speed of boats.
  • Increased the turning speed for boats.
  • Greatly improved the performance on worlds with lots of boats.
  • Boats will now properly collide with all objects while offscreen.
  • When logging back in, players will now respawn on the boat they logged off on, regardless of whether it has moved since they logged off.
  • Each oar has a different top speed for rowing.

New Skins!


We also have two new sets of skins for you in this update. 

Seaside Chest ($5.99usd), contains the following belongings skin items: Shellacked Tackle Box, Shellacked Spectackler Box, Lighthouse Think Tank, Beach Tent, Peliclet, Pufflet, and Narwalrus Chester.

Fresh Verdant Chest ($9.99usd), contains the second addition to the Verdant skin series. Contains skins for: Walter, Warly, Webber, Wendy, Wortox, Wilson, and Wolfgang.

I don’t know about you, but I think these swell skins are going to make some waves. Why not net one today and seafare yourself?

New Twitch Drops

The Fishy Bat Ham Bat skin has been added to the Nautical Collection. For a list of participating streamers, please see the spoiler below. 



Watch these streamers for your Fishy Bat skin!

What's Next?

Good question. The Team has been hard at work on the next few updates. It's almost time to introduce you to Wanda, the new character DLC that will come to the game in the first half of September. We also have a new special thing we have never done before that we're pretty excited about for October that is super secret. Ok, so I just realized I can't really talk about anything we have coming up next, but things are about to get interesting. 

We also have some exciting new stuff planned for Klei Rewards, so save up those points


Update 474494 Patch Notes:

Other Boat Changes:

Technical Details:

  • Boats speed calculations are now more consistent, so your speed won’t fluctuate up and down.
  • The following of platforms(boats) is now handled in the engine instead of in lua.
  • When boats are drifting(moving without a player on them) they will do a scan around them to turn on the physics of nearby objects.
  • When boats entity sleep all sails on a boat will get closed.
  • In the engine, platform following now properly supports rotation(as in objects would rotate around a boat when a boat is rotated), this however is not yet used in the base game.
  • Embarking can now fail if the embarked position gets too far away from the player(IE two boats moving at top speed past each other and trying to hop would now fail)

Notes For Modders



  • The walkableplatform and boatphysics component have been significantly changed, mods modifying these components will probably need to be rewritten.
  • Mods can enable boats to rotate from the steering wheel by calling BoatPhysics:SetCanSteeringRotate(true)
  • Several events that boats used to push for all entities on a boat are now only pushed for players.
  • For any entity that can get attached to a platform, EntityScript:GetCurrentPlatform() should be used instead of TheWorld.Map:GetPlatformAtPoint(...)


Beta Bug Fixes

  • Grass Gators should not surface on land now
  • Fixed a crash with mods using sheltering items

Notes for Modders

  • Made several changes to support very large worlds.

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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