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[Game Update] - 458765

Release Date: 04/02/21

This is a hotfix release.

Update Information:

  • Fixed a Battle Helm crash when picking it after using the Clean Sweeper on it
  • Restored the custom sounds when Wes inflates up balloons 
  • Fixed a bug that caused Wes to become invisible while miming on a beefalo.
  • Fixed Pan Flute skinning.
  • Fixed water ripples for the Inflatable Vest while it is in the ocean.
  • Added Pantomimed Oar and Driftwood Oar skins.
  • Fixed hidden Pantomimed skins when they are floating.
  • Notes for Modders: Recipes can now define "buildingstate" to specify which stategraph state the player will use when crafting that item

For worlds stuck in an infinite load
We have identified the source of the problem and are working on a fix so it will not happen again. We also have a plan to automatically restore the worlds affected by this but it will probably not be ready until Monday. Until then, if you feel tech savvy, you can follow the instructions below to restore your worlds. And remember to backup your save files first. Thank you to everyone who provided bug reports on the issue. 

Instructions:

Spoiler

 

  • In the host server screen, click on the open folder button (it is above the delete button)
    • < ! Backup this folder or you run the risk of losing your world permanently ! >
  • Within the Cluster folder, navigate to Master/save/session/xxxxxxxxxxxxxxxx/
    • xxxxxxxxxxxxxxxx is a 16 digit series of numbers and letters. If you have multiple folders, you can search the server_log.txt to see which number is referenced.
  • In this folder:
    • write down the highest number of the files located here (not including the folders). Eg: 0000000032 and 0000000032.meta
    • Delete the other number files (do not delete the folders or GemCoreTileData if it exists)
  • Now navigate to Caves/save/session/yyyyyyyyyyyyyyyy/
    • yyyyyyyyyyyyyyyy is a different 16 digits from what is in master
  • In this folder:
    • Find the highest number of the files located here and change the filename to match the numbers that were in master. Eg: 0000000032 and 0000000032.meta
    • Delete the other number files (do not delete the folders or GemCoreTileData if it exists)
  • Restart DST
  • You should now be able to load your world. If it does not work, then restore your backed up files and try again.


 


You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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