Szczuku Posted November 11, 2018 Share Posted November 11, 2018 I like that now more creatures fight with each other instead of "Hey we only attack the player. Do we have the deal?" kind of stuff but... Creatures go extinct like the moment humid season hits. Spider monkeys are for some reason always spawned next to flytraps and they all die becasue they are very weak. They need aoe attack or their basic attacks being aoe. The moment humid season satrts you basically can't enter the jungle becasue of rabid beetles. And it's not only because you'll die but becasue everything else will die. I've just stopped a hamlet game (I died…). Day 14 all spdier monkeys are dead. Rabid bettles killed 2 hipopotamooses, destroyed all walls near farmer pigs as well as kill their guards, slaughtered mants and chased me in numbers of 30... That's not fun Klei So my ideas of fixing this: Give creatures spawn points so that they can't go extinct. Spider monkeys, hypopotamooses, flytraps (yes I know that adult ones can sapwn little ones but if all adults are dead then y'know) Lower the numer of bettles. Like for real. How are we suppsoed to get nettle when we're chased by so many beetles that game starts to lag. Give hypopotamoose and spider monkeys aoe atatcks. Yes i know taht hypopotamooses can already jump but they only jump if their target is away. They need to do it every 2 attacks or something like that Link to comment https://forums.kleientertainment.com/forums/topic/98497-fix-ecosystem/ Share on other sites More sharing options...
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