Popcorn-chan Posted November 2, 2018 Share Posted November 2, 2018 Hello, I'm currently making a structure (a lamp) and I wanted to add a function to make my structure covered in snow when it's Winter. However, I have no idea about the function command that I've found, so now I am sad and need help. ----------------------- Here the three functions I suppose I need? I don't know where these "snow" are from but I guess I have to make a new Spriter animation to override? and if so, what do I name the file and the animation name (BUILD? or BUILD_SNOW? or...) local function OnSnowCoveredChanged(src, show) if show then TheSim:ShowAnimOnEntitiesWithTag("SnowCovered", "snow") else TheSim:HideAnimOnEntitiesWithTag("SnowCovered", "snow") end SetVariable("issnowcovered", show) local function MakeSnowCoveredPristine(inst) inst.AnimState:OverrideSymbol("snow", "snow", "snow") inst:AddTag("SnowCovered") inst.AnimState:Hide("snow") end local function MakeSnowCovered(inst) if not inst:HasTag("SnowCovered") then MakeSnowCoveredPristine(inst) end if TheWorld.state.issnowcovered then inst.AnimState:Show("snow") else inst.AnimState:Hide("snow") end end So far I have created a new Spriter file name "snow_small_pathway_light" with a snow animation "snow" and my structure "small_pathway_light" to inst.AnimState:OverrideSymbol("small_pathway_light", "snow_small_pathway_light", "snow") and no snow happened... /cry This is my whole script for now small_pathway_light.lua. Every other function works fine and the game was not crashed. Please help : ( and btw sorry about my English. Link to comment Share on other sites More sharing options...
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