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Vuel's suggestions part 1: things to polish


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ONI ver: SU-290532

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BUFF (things that need enhancements in CURRENT GAMEPLAY to really polish it)
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Loading a different save after using debug mode should reset FOW to default, turn off debug, instabuild, etc. It doesn't currently.

Show remaining calories for dups when hovering over "starving" warning. Currently shows only names, but not calories remaining.

Fix major issues with using difficult colors for meaningful gameplay by colorblind people. Prime example is the tiny red line on dark background for Research screen (hotkey R). Compare that line to the Job assignments screen (L) which is fine.

Would LOVE a settable range (distance) for storage compactors to limit how far away items can be loaded into it. It should be ignored (for loading) when outside this range. Pulling items should work as normal (i.e. grabbing closest available).

Need temperature range for storage compactors (smart only?) which will not be selected for storing objects outside the temperature range. (No more regolith stored in living areas.)

Carried items need to retain sweep and priority status if dropped by a dup before final delivery. Any dup low on O2, napping, etc will carry a sweep-flagged item, but drop it and it loses that status.

While building, changing material shouldn't reset selected orientation.

Building new items should retain last-built material even if resources change (sorta works, often selects most common material instead of last-selected).

Need automation signal for liquid and gas reservoirs when full, or better yet, a range like batteries have where they can send an active/deactive signal.

Need ability to set smart battery standby signal lower than activate signal, and activate should be '<' instead of '<=". Currently, only workaround is to use a NOT gate, but the on/off should be arbitrary instead of one forced higher than the other.

Want ability to mirror and rotate most objects and buildings, e.g. fridges, power transformers, etc. Most should rotate all 4 cardinal directions, e.g. doors. Often, mirroring is merely cosmetic, but part of a building game is making things look the way the player wants.

Want ability to rotate weight plate (listed separately due to additional coding issues) to detect things like Drekos. It should otherwise work the same, but essentially detect weight one tile to the left or right or under, depending on orientation. (Without checks to see if something is climbing on it, this could allow weight plates to work on dups positioned in strange locations, but call it working as intended and open up new possible uses :)

Tool for mass enable/disable disinfect. Disabled disinfecting of items should be marked on germ screen.

Need save game synch to steam cloud

Checkbox configuration for auto-harvesting on/off, one for food and another for non-food. Current default is not harvesting either which is rarely desired.

Higher range for temperature sensor. Should go up to melting temperature.

Better granularity on buffer/filter times 0.1, 0.2, ..., 0.9, 1.0, 2.0, ... sec.

Need ability to set upper & lower ranges on sensors like weight plate, pressure, etc.

Mechanical and pneumatic doors 3-way states for automation, allowing "locked/auto" (dups can move through only when disabled, but door stays closed) and "open/auto", in addition to the current method of only having "locked/open" when using automation. This could be similar to the way states are done on sinks with directions.

Allow building tiles and ladders over plants and each other. E.g., constructing a ladder over a tile should not require destroying the tile first. Building a tile over a plant should put the tile in the queue (marked as invalid location) and queue the plant to be dug up first.

Stoves and other queued production machinery should have an option/checkbox for creating the first item with available materials, instead of just the first item in the queue. Skipping queued items would leave previous items. This would allow a queueing a list of things to create without worrying about the exact order.

 

Need a settable range on temperature screen to "drill down" more subtle changes. This can be done with temp markers, when moved will "stretch" or "compress" the granularity between the markers, allowing larger or smaller color differences between temperatures in the range.

Gas canister emptiers should have output pipe which, if connected, will output to the pipe instead of release to the air.

 

Canister emptiers should be skinnier. Currently take up 3 vertical tiles, but look like 2x3.

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