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Another Whinge About Fog


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As per other people's comments, I'm finding the fog really tedious to deal with. It just has too many negative status effects. The slow-down AND the moisture AND the limited visual range is just too much stuff to deal with. I appreciate there are ways to mitigate its impact, but depending on your world build it can be difficult to find the resources to make a pith helmet (or I'm assuming a fan), and the game becomes a massive drag whenever the fog descends. If either your visual range was a bit larger or the border wasn't quite so opaque it would be more tolerable without making things massively easier.
 

And yes, I know Hamlet is supposed to be hard. But there is a different between challenging difficulty and sheer, bloody-minded tedium.

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