voodoograndma Posted October 29, 2018 Share Posted October 29, 2018 As per other people's comments, I'm finding the fog really tedious to deal with. It just has too many negative status effects. The slow-down AND the moisture AND the limited visual range is just too much stuff to deal with. I appreciate there are ways to mitigate its impact, but depending on your world build it can be difficult to find the resources to make a pith helmet (or I'm assuming a fan), and the game becomes a massive drag whenever the fog descends. If either your visual range was a bit larger or the border wasn't quite so opaque it would be more tolerable without making things massively easier. And yes, I know Hamlet is supposed to be hard. But there is a different between challenging difficulty and sheer, bloody-minded tedium. Link to comment Share on other sites More sharing options...
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