4l4b4m4m4n Posted October 16, 2018 Share Posted October 16, 2018 Hello, i think it would be great if microchips and fertilizer are only used up if the respective buildings are active. As of now, microchips are very problematic if you use solar power and the other electricity generators automated to produce when necessary. Just an idea Link to comment https://forums.kleientertainment.com/forums/topic/96632-fertilizer-and-microchips-usage/ Share on other sites More sharing options...
Sasza22 Posted October 17, 2018 Share Posted October 17, 2018 I wish dupes didn`t fertilize wilted plants as for microchips if they didn`t use them on stuff disabled by automation it could be a problem in my base where generators thend to turn on and off 3-4 times per cycle. Link to comment https://forums.kleientertainment.com/forums/topic/96632-fertilizer-and-microchips-usage/#findComment-1097370 Share on other sites More sharing options...
4l4b4m4m4n Posted October 18, 2018 Author Share Posted October 18, 2018 I think the timer of the buff shouldnt go down if the plants don't grow or the reactor is disabled. Link to comment https://forums.kleientertainment.com/forums/topic/96632-fertilizer-and-microchips-usage/#findComment-1098471 Share on other sites More sharing options...
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