Tigger_Fan_ Posted October 16, 2018 Share Posted October 16, 2018 (edited) Okay, so I'm trying to make a battlefield scavenger-like character, and have it so mobs won't aggro onto him. This is the code I have in modmain.lua so far: -- wulchur is the character name local function PassiveUntilAttack(wulchur) if wulchur.inst:HasTag("shadow") then return end local _SetRetargetFunction = wulchur.SetRetargetFunction wulchur.SetRetargetFunction = function(wulchur, period, fn) if fn then local _fn = fn fn = function(...) local _target = _fn(...) if _target and _target.prefab == "wulchur" then return end return _target end end return _SetRetargetFunction(wulchur, period, fn) end end Every time I try to run it, I get: [00:02:48]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:49]: CurlRequestManager::ClientThread::Main() complete [00:02:49]: HttpClient2 discarded 0 callbacks. [00:02:49]: /Users/buildbot/buildslave/sdr_public_osx/build/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 250.9ms! [00:02:49]: Shutting down What needs to be fixed? EDIT: Oh ya, and he's in a multi character mod pack. Might make a difference. Edited October 16, 2018 by Tigger_Fan_ Link to comment https://forums.kleientertainment.com/forums/topic/96619-no-aggro-error-code/ Share on other sites More sharing options...
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