Jump to content

Boomerang Retexture issue


Recommended Posts

I've spent the better part of my day trying to figure this out with no luck.

I've added a custom boomerang, everything worked out fine until I went to throw it then the texture disappears. 

Ive messed with 

owner.AnimState:OverrideSymbol("swap_object", "swap_pdisc", "pdisc")

and

  anim:SetBank("boomerang")
    anim:SetBuild("pdisc")
    anim:PlayAnimation("idle")
    anim:SetRayTestOnBB(true);

 

If i put boomerang into the first line I can no longer see the weapon in my hand before throwing.

Is this a code issue or a texture issue? 

 

Edited by Brassc
Link to comment
Share on other sites

Please someone, trying so hard to get this working. 

I think it needs to be

local function OnEquip(inst, owner) 
    owner.AnimState:OverrideSymbol("swap_object", "swap_pdisc", "swap_boomerang")
    owner.AnimState:Show("ARM_carry") 
    owner.AnimState:Hide("ARM_normal") 
end 

-----------then

 

  anim:SetBank("boomerang")
    anim:SetBuild("pdisc")
    anim:PlayAnimation("idle")
    anim:SetRayTestOnBB(true);

 

However doing this no longer shows the disc in characters hand.  could someone at the least just explain to me how setbank / setbuild work with owner.AnimState:OverrideSymbol    

 

I also just tried switching the images to the default from this

 

with no luck still the same issue. Again messing with different combinations of    owner.AnimState:OverrideSymbol("swap_object", "swap_pdisc", "pdisc")  

Predator.zip

Edited by Brassc
Link to comment
Share on other sites

SOLVED

This is what I needed

local function OnEquip(inst, owner) 
    owner.AnimState:OverrideSymbol("swap_object", "swap_pdisc", "pdisc")

 

  anim:SetBank("pdisc")
    anim:SetBuild("pdisc")
    anim:PlayAnimation("idle")
    anim:SetRayTestOnBB(true);

 

I then needed to open pdisc.scml and create the animation spin_loop underneath the already existing idle animation. Then recompile animations.

Huge thanks to CliffW for the help

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...