Brassc Posted July 28, 2018 Share Posted July 28, 2018 (edited) I've spent the better part of my day trying to figure this out with no luck. I've added a custom boomerang, everything worked out fine until I went to throw it then the texture disappears. Ive messed with owner.AnimState:OverrideSymbol("swap_object", "swap_pdisc", "pdisc") and anim:SetBank("boomerang") anim:SetBuild("pdisc") anim:PlayAnimation("idle") anim:SetRayTestOnBB(true); If i put boomerang into the first line I can no longer see the weapon in my hand before throwing. Is this a code issue or a texture issue? Edited July 28, 2018 by Brassc Link to comment https://forums.kleientertainment.com/forums/topic/94056-boomerang-retexture-issue/ Share on other sites More sharing options...
Brassc Posted July 28, 2018 Author Share Posted July 28, 2018 (edited) Please someone, trying so hard to get this working. I think it needs to be local function OnEquip(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_pdisc", "swap_boomerang") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") end -----------then anim:SetBank("boomerang") anim:SetBuild("pdisc") anim:PlayAnimation("idle") anim:SetRayTestOnBB(true); However doing this no longer shows the disc in characters hand. could someone at the least just explain to me how setbank / setbuild work with owner.AnimState:OverrideSymbol I also just tried switching the images to the default from this with no luck still the same issue. Again messing with different combinations of owner.AnimState:OverrideSymbol("swap_object", "swap_pdisc", "pdisc") Predator.zip Edited July 28, 2018 by Brassc Link to comment https://forums.kleientertainment.com/forums/topic/94056-boomerang-retexture-issue/#findComment-1069468 Share on other sites More sharing options...
Brassc Posted July 30, 2018 Author Share Posted July 30, 2018 SOLVED This is what I needed local function OnEquip(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_pdisc", "pdisc") anim:SetBank("pdisc") anim:SetBuild("pdisc") anim:PlayAnimation("idle") anim:SetRayTestOnBB(true); I then needed to open pdisc.scml and create the animation spin_loop underneath the already existing idle animation. Then recompile animations. Huge thanks to CliffW for the help Link to comment https://forums.kleientertainment.com/forums/topic/94056-boomerang-retexture-issue/#findComment-1070041 Share on other sites More sharing options...
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