yevinto Posted July 11, 2018 Share Posted July 11, 2018 Hello i'm creating a character and he has two transformation. So i want to have a different speech file for each transformation. Mr first question is should i just change the value of STRINGS.CHARACTERS.ESCANOR in my prefabs script like this ? STRINGS.CHARACTERS.ESCANOR = require "speech_escanor1" My second question is i wanted to not have health penalty so i did this : local Health = require "components/health" function Health:DeltaPenalty(delta) inst.components.talker:Say("no health penalty change !") end It seems to work but I don't know if it's clean to rewrite a function like this so i'm waiting for your comment. Link to comment https://forums.kleientertainment.com/forums/topic/93384-multiple-speech-file-and-no-health-penalty/ Share on other sites More sharing options...
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