t3_ttataa3 Posted June 27, 2018 Share Posted June 27, 2018 Sorry for my bad English. I am not good at English, so I using a translator. I copied the code. but there is a problem with this code I copied the code. but I have a problem. this is my code. inst:ListenForEvent("locomote", function(inst) if inst:HasTag("playerghost") then return end local dir = inst.Transform:GetRotation() local camera_rot = TheCamera:GetHeadingTarget() print("Camera rotation:", camera_rot) print("Direction:", dir) if camera_rot < 0 then camera_rot = camera_rot + 360 end if camera_rot == 0 or camera_rot == 45 then if dir <= 0 then inst.AnimState:SetBuild("esctemplate_right") else inst.AnimState:SetBuild("esctemplate_left") end elseif camera_rot == 90 or camera_rot == 135 then if math.abs(dir) >= 90 then inst.AnimState:SetBuild("esctemplate_right") else inst.AnimState:SetBuild("esctemplate_left") end elseif camera_rot == 180 or camera_rot == 225 then if dir >= 0 then inst.AnimState:SetBuild("esctemplate_right") else inst.AnimState:SetBuild("esctemplate_left") end else--if camera_rot == 270 or camera_rot == 315 then if math.abs(dir) <= 90 then inst.AnimState:SetBuild("esctemplate_right") else inst.AnimState:SetBuild("esctemplate_left") end end end)end -- choose which sounds this character will play inst.soundsname = "willow" -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used --inst.talker_path_override = "dontstarve_DLC001/characters/" -- Stats inst.components.health:SetMaxHealth(150) inst.components.hunger:SetMax(150) inst.components.sanity:SetMax(200) -- Damage multiplier (optional) inst.components.combat.damagemultiplier = 1 -- Hunger rate (optional) inst.components.hunger.hungerrate = 1 * TUNING.WILSON_HUNGER_RATE inst.OnLoad = onload inst.OnNewSpawn = onload end return MakePlayerCharacter("esctemplate", prefabs, assets, common_postinit, master_postinit, start_inv) I'm not a good programmer, too. but I really want to make this! Please help me. Link to comment https://forums.kleientertainment.com/forums/topic/92746-i-have-a-problem-with-my-code/ Share on other sites More sharing options...
Franke004 Posted June 27, 2018 Share Posted June 27, 2018 what problem do you have ? Link to comment https://forums.kleientertainment.com/forums/topic/92746-i-have-a-problem-with-my-code/#findComment-1056887 Share on other sites More sharing options...
t3_ttataa3 Posted June 28, 2018 Author Share Posted June 28, 2018 This error message appears at the beginning of the game. I don't know how to check the log.... Link to comment https://forums.kleientertainment.com/forums/topic/92746-i-have-a-problem-with-my-code/#findComment-1056932 Share on other sites More sharing options...
Franke004 Posted June 28, 2018 Share Posted June 28, 2018 go into This PC / Documents / Klei / DoNotStarveTogether / clientlog and send that here Link to comment https://forums.kleientertainment.com/forums/topic/92746-i-have-a-problem-with-my-code/#findComment-1057036 Share on other sites More sharing options...
t3_ttataa3 Posted June 28, 2018 Author Share Posted June 28, 2018 [00:00:00]: System Memory: Memory Load: 27% Available Physical Memory: 11900m/16317m Available Page File: 13606m/18749m Available Virtual Memory: 3948m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 31m Working Set Size: 31m Quota Peak Page Pool Usage: 263k Quota Page Pool Usage: 259k Quota Peak Non Paged Pool Usage:20k Quota Non Paged Pool Usage: 18k Page File Usage: 6m Peak Page File Usage: 6m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 275334 [00:00:00]: Current time: Thu Jun 28 10:14:33 2018 [00:00:00]: Don't Starve Together: 275334 WIN32_STEAM [00:00:00]: Build Date: 3186 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:01]: Steam AppBuildID: 2900774 [00:00:01]: ....Done [00:00:01]: Fixing DPI [00:00:01]: ...Done [00:00:01]: THREAD - started 'GAClient' (51328) [00:00:01]: CurlRequestManager::ClientThread::Main() [00:00:01]: Mounting file system databundles/klump.zip successful. [00:00:01]: Mounting file system databundles/shaders.zip successful. [00:00:01]: Mounting file system databundles/fonts.zip successful. [00:00:01]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:01]: Mounting file system databundles/bigportraits.zip successful. [00:00:01]: Mounting file system databundles/images.zip successful. [00:00:01]: Mounting file system databundles/scripts.zip successful. [00:00:03]: ProfileIndex:3.30 [00:00:03]: [Connect] PendingConnection::Reset(true) [00:00:03]: Network tick rate: U=15(2), D=0 [00:00:03]: Authorized application D:\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:03]: WindowsFirewall - Application already authorized [00:00:03]: THREAD - started 'StreamInput' (13712) [00:00:03]: loaded ping_cache [00:00:03]: Offline user ID: OU_76561198158236792 [00:00:03]: SteamID: 76561198158236792 [00:00:03]: HardwareStats: OS name Microsoft Windows 10 Pro version 10.0.17134 architecture 64비트 platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz manufacturer GenuineIntel clockSpeed 3408 RAM megsOfRam 16384 GPU name NVIDIA GeForce GTX 960 driverDate 20171027000000.000000-000 megsOfRam 2048 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296색 driverVersion 23.21.13.8813 [00:00:03]: cGame::InitializeOnMainThread [00:00:03]: WindowManager::Initialize [00:00:03]: CreateWindow: Requesting 1347,758 - 5/6/5 - -1/-1/-1 - 0 [00:00:04]: CreateEGLContext: 12 configs found [00:00:04]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:04]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:04]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:04]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:04]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:04]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:04]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:04]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:04]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:04]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:04]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:04]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:04]: RestoreWindowPosition [00:00:04]: Saved Client Pos (488 x 99) [00:00:04]: Adjusted Window Pos (480 x 68) [00:00:04]: EnsureWindowOnScreen [00:00:04]: All good. [00:00:04]: GLInfo [00:00:04]: ~~~~~~ [00:00:04]: THREAD - started 'WindowsInputManager' (69188) [00:00:04]: GL_VENDOR: Google Inc. [00:00:04]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 960) [00:00:04]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:04]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:04]: OpenGL extensions (19, 19): [00:00:04]: GL_ANGLE_depth_texture [00:00:04]: GL_ANGLE_framebuffer_blit [00:00:04]: GL_ANGLE_framebuffer_multisample [00:00:04]: GL_ANGLE_instanced_arrays [00:00:04]: GL_ANGLE_pack_reverse_row_order [00:00:04]: GL_ANGLE_texture_compression_dxt3 [00:00:04]: GL_ANGLE_texture_compression_dxt5 [00:00:04]: GL_ANGLE_texture_usage [00:00:04]: GL_ANGLE_translated_shader_source [00:00:04]: GL_EXT_read_format_bgra [00:00:04]: GL_EXT_robustness [00:00:04]: GL_EXT_texture_compression_dxt1 [00:00:04]: GL_EXT_texture_format_BGRA8888 [00:00:04]: GL_EXT_texture_storage [00:00:04]: GL_OES_get_program_binary [00:00:04]: GL_OES_packed_depth_stencil [00:00:04]: GL_OES_rgb8_rgba8 [00:00:04]: GL_OES_standard_derivatives [00:00:04]: GL_OES_texture_npot [00:00:04]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:04]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:04]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:04]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:04]: GL_MAX_VARYING_VECTORS = 10 [00:00:04]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:04]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:04]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:04]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:04]: 4 compressed texture formats [00:00:04]: texture format 0x83f0 [00:00:04]: texture format 0x83f1 [00:00:04]: texture format 0x83f2 [00:00:04]: texture format 0x83f3 [00:00:04]: Ping measurement completed [00:00:04]: Ping location: tyo=34+3,hkg=65+6,sgp=73+7/74+7,man=99+9/100+7,maa=149+14/107+7,sea=140+14/116+3,tuk=144+14/117+3,mwh=141+14/122+3,bom=274+27/125+7,iad=198+19/175+3,fra=293+29/270+3,gru=392+39/308+3 [00:00:04]: steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 45.6ms! [00:00:04]: Renderer initialize: Okay [00:00:04]: AnimManager initialize: Okay [00:00:04]: Buffers initialize: Okay [00:00:05]: cDontStarveGame::DoGameSpecificInitialize() [00:00:05]: GameSpecific initialize: Okay [00:00:05]: cGame::StartPlaying [00:00:05]: LOADING LUA [00:00:05]: DoLuaFile scripts/main.lua [00:00:05]: DoLuaFile loading buffer scripts/main.lua [00:00:05]: taskgrouplist: default Together [00:00:05]: taskgrouplist: classic Classic [00:00:05]: taskgrouplist: cave_default Underground [00:00:05]: taskgrouplist: lavaarena_taskset The Forge [00:00:05]: taskgrouplist: quagmire_taskset The Gorge [00:00:05]: running main.lua [00:00:05]: loaded modindex [00:00:05]: WARNING: icon paths for mod extended sample character-DST (Extended Sample Character) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex". Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:05]: ModIndex:GetModsToLoad inserting moddir, extended sample character-DST [00:00:05]: ModIndex: Detected bad load, disabling all mods. [00:00:07]: LOADING LUA SUCCESS [00:00:08]: PlayerDeaths loaded morgue 5610 [00:00:08]: PlayerHistory loaded player_history 4867 [00:00:08]: bloom_enabled true [00:00:08]: loaded saveindex [00:00:08]: OnFilesLoaded() [00:00:08]: OnUpdatePurchaseStateComplete [00:00:08]: Klump load on boot started. [00:00:08]: Klump files loaded: 76 [00:00:09]: Load FE [00:00:17]: Load FE: done [00:00:17]: THREAD - started 'FilesExistAsyncThread' (34112) [00:00:17]: FilesExistAsyncThread started (16687 files)... [00:00:17]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:17]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:17]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:17]: ModIndex: Load sequence finished successfully. [00:00:17]: Reset() returning [00:00:38]: ... FilesExistAsyncThread complete [00:00:39]: [Steam] Auth Session Ticket requested... [00:00:39]: [Steam] Got Auth Session Ticket [00:00:40]: [200] Account Communication Success (3) [00:00:40]: Logging in as KU_KscuLrbz [00:00:42]: saved APP:Klei//DoNotStarveTogether/client_save/pricing_cache [00:00:42]: Adding unlocked event achievement: cook_all_stations [00:00:42]: Adding unlocked event achievement: cook_first [00:00:42]: Adding unlocked event achievement: cook_large [00:00:42]: Adding unlocked event achievement: cook_noburnt [00:00:42]: Adding unlocked event achievement: cook_silver [00:00:42]: Adding unlocked event achievement: farm_sow_all [00:00:42]: Adding unlocked event achievement: food_001 [00:00:42]: Adding unlocked event achievement: food_002 [00:00:42]: Adding unlocked event achievement: food_003 [00:00:42]: Adding unlocked event achievement: food_004 [00:00:42]: Adding unlocked event achievement: food_005 [00:00:42]: Adding unlocked event achievement: food_006 [00:00:42]: Adding unlocked event achievement: food_008 [00:00:42]: Adding unlocked event achievement: food_010 [00:00:42]: Adding unlocked event achievement: food_012 [00:00:42]: Adding unlocked event achievement: food_014 [00:00:42]: Adding unlocked event achievement: food_018 [00:00:42]: Adding unlocked event achievement: food_021 [00:00:42]: Adding unlocked event achievement: food_022 [00:00:42]: Adding unlocked event achievement: food_023 [00:00:42]: Adding unlocked event achievement: food_026 [00:00:42]: Adding unlocked event achievement: food_053 [00:00:42]: Adding unlocked event achievement: food_056 [00:00:42]: Adding unlocked event achievement: food_067 [00:00:42]: Adding unlocked event achievement: food_069 [00:00:42]: Adding unlocked event achievement: gather_safe [00:00:42]: Adding unlocked event achievement: quag_win_fast [00:00:42]: Adding unlocked event achievement: quag_win_first [00:00:42]: Adding unlocked event achievement: quag_win_noburnt [00:00:42]: Adding unlocked event achievement: quag_win_nodups [00:00:42]: Adding unlocked event achievement: quag_win_nosalt [00:00:42]: Adding unlocked event achievement: quag_win_perfect [00:00:42]: Adding unlocked event achievement: tribute_coin2 [00:00:42]: Adding unlocked event achievement: tribute_coin3 [00:00:42]: Adding unlocked event achievement: tribute_coin4 [00:00:42]: Adding unlocked event achievement: tribute_num_low [00:00:42]: Adding unlocked event achievement: tribute_num_med [00:00:42]: loaded inventory_cache_prod [00:00:44]: loaded inventory_cache_prod [00:00:45]: EResult 15, 508414878 [00:00:45]: Failed getting mod details. [00:00:46]: EResult 15, 463919131 [00:00:46]: Failed getting mod details. [00:00:47]: Getting top mod details... [00:00:47]: Frontend-Unloading mod 'all'. [00:00:47]: FrontendLoadMod extended sample character-DST [00:00:47]: loaded mod_config_data/modconfiguration_extended sample character-DST [00:00:47]: Fontend-Loading mod: extended sample character-DST (Extended Sample Character) Version:1.2.3 [00:00:47]: Mod: extended sample character-DST (Extended Sample Character) Loading modworldgenmain.lua [00:00:47]: Mod: extended sample character-DST (Extended Sample Character) Mod had no modworldgenmain.lua. Skipping. [00:00:47]: ../mods/workshop-767776640/modicon.tex is 640x640 but compressed textures must have power of 2 dimensions. [00:00:47]: ../mods/workshop-589894765/modicon.tex is 900x600 but compressed textures must have power of 2 dimensions. [00:00:47]: GOT top mod details...50 [00:00:51]: DownloadPublishedFileV2() [00:00:51]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 463919131 [00:00:53]: EResult 15, 508414878 [00:00:53]: Failed getting mod details. [00:00:54]: EResult 15, 463919131 [00:00:54]: Failed getting mod details. [00:00:54]: loaded mod_config_data/modconfiguration_extended sample character-DST [00:00:54]: GetGameModeMaxPlayers survival nil [00:00:55]: Network tick rate: U=15(2), D=0 [00:00:55]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:55]: About to start a server with the following settings: [00:00:55]: Dedicated: false [00:00:55]: Online: true [00:00:55]: Passworded: true [00:00:55]: ServerPort: 10999 [00:00:55]: SteamAuthPort: 8766 [00:00:55]: SteamMasterServerPort: 27016 [00:00:55]: ClanID: false [00:00:55]: ClanOnly: false [00:00:55]: ClanAdmin: false [00:00:55]: LanOnly: false [00:00:55]: FriendsOnly: false [00:00:55]: EnableAutosaver: true [00:00:55]: EncodeUserPath: true [00:00:55]: PVP: false [00:00:55]: MaxPlayers: 6 [00:00:55]: GameMode: survival [00:00:55]: OverridenDNS: [00:00:55]: PauseWhenEmpty: true [00:00:55]: IdleTimeout: 1800s [00:00:55]: VoteEnabled: false [00:00:55]: InternetBroadcasting: true [00:00:55]: Intent: cooperative [00:00:55]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:55]: loaded mod_config_data/modconfiguration_extended sample character-DST [00:00:55]: Online Server Started on port: 10999 [00:00:55]: Collecting garbage... [00:00:55]: lua_gc took 0.03 seconds [00:00:55]: ~ShardLuaProxy() [00:00:55]: ~ItemServerLuaProxy() [00:00:55]: ~InventoryLuaProxy() [00:00:55]: ~NetworkLuaProxy() [00:00:55]: ~SimLuaProxy() [00:00:55]: Cancelling LuaQueryCallback handle [4] [00:00:55]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:55]: lua_close took 0.03 seconds [00:00:55]: ReleaseAll [00:00:55]: ReleaseAll Finished [00:00:55]: cGame::StartPlaying [00:00:55]: LOADING LUA [00:00:55]: DoLuaFile scripts/main.lua [00:00:55]: DoLuaFile loading buffer scripts/main.lua [00:00:55]: taskgrouplist: default Together [00:00:55]: taskgrouplist: classic Classic [00:00:55]: taskgrouplist: cave_default Underground [00:00:55]: taskgrouplist: lavaarena_taskset The Forge [00:00:55]: taskgrouplist: quagmire_taskset The Gorge [00:00:55]: running main.lua [00:00:55]: loaded modindex [00:00:55]: WARNING: icon paths for mod extended sample character-DST (Extended Sample Character) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex". Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:55]: ModIndex: Beginning normal load sequence. [00:00:55]: ModIndex:GetModsToLoad inserting moddir, extended sample character-DST [00:00:55]: loaded mod_config_data/modconfiguration_extended sample character-DST [00:00:55]: Loading mod: extended sample character-DST (Extended Sample Character) Version:1.2.3 [00:00:55]: Mod: extended sample character-DST (Extended Sample Character) Loading modworldgenmain.lua [00:00:55]: Mod: extended sample character-DST (Extended Sample Character) Mod had no modworldgenmain.lua. Skipping. [00:00:55]: Mod: extended sample character-DST (Extended Sample Character) Loading modmain.lua [00:00:55]: [string "scripts/util.lua"]:550: Could not find an asset matching anim/esctemplate.zip in any of the search paths. LUA ERROR stack traceback: =[C] in function 'assert' scripts/util.lua(550,1) in function 'resolvefilepath' scripts/mainfunctions.lua(118,1) in function 'resolve_fn' scripts/mainfunctions.lua(106,1) in function 'RegisterPrefabsImpl' scripts/mainfunctions.lua(132,1) in function 'RegisterPrefabs' scripts/mainfunctions.lua(161,1) in function 'LoadPrefabFile' scripts/main.lua(305,1) in function 'ModSafeStartup' scripts/main.lua(360,1) =[C] in function 'SetPersistentString' scripts/mainfunctions.lua(26,1) in function 'SavePersistentString' scripts/modindex.lua(80,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(67,1) in function 'BeginStartupSequence' scripts/main.lua(359,1) in function 'callback' scripts/modindex.lua(545,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(519,1) in function 'Load' scripts/main.lua(358,1) in main chunk [00:00:55]: [string "scripts/mainfunctions.lua"]:1079: variable 'global_error_widget' is not declared LUA ERROR stack traceback: =[C] in function 'error' scripts/strict.lua(23,1) scripts/mainfunctions.lua(1079,1) =[C] in function 'SetPersistentString' scripts/mainfunctions.lua(26,1) in function 'SavePersistentString' scripts/modindex.lua(80,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(67,1) in function 'BeginStartupSequence' scripts/main.lua(359,1) in function 'callback' scripts/modindex.lua(545,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(519,1) in function 'Load' scripts/main.lua(358,1) in main chunk [00:00:55]: DoLuaFile Error: (null) [00:00:55]: LuaError but no error string [00:00:55]: Error loading main.lua [00:00:55]: Failed mSimulation->Reset() [00:00:55]: Error during game restart! [00:02:01]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:01]: Collecting garbage... [00:02:01]: lua_gc took 0.02 seconds [00:02:01]: ~ShardLuaProxy() [00:02:01]: ~ItemServerLuaProxy() [00:02:01]: ~InventoryLuaProxy() [00:02:01]: ~NetworkLuaProxy() [00:02:01]: ~SimLuaProxy() [00:02:01]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:01]: lua_close took 0.01 seconds [00:02:02]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:02]: [Steam] Auth ticket cancelled [00:02:02]: Manager - ORPHANED UNKNOWN RESOURCES: [00:02:02]: shaders/ui_yuv.ksh - 1 [00:02:02]: CurlRequestManager::ClientThread::Main() complete [00:02:02]: HttpClient2 discarded 0 callbacks. [00:02:02]: Shutting down Is this correct? Link to comment https://forums.kleientertainment.com/forums/topic/92746-i-have-a-problem-with-my-code/#findComment-1057045 Share on other sites More sharing options...
t3_ttataa3 Posted June 28, 2018 Author Share Posted June 28, 2018 1 hour ago, Franke004 said: go into This PC / Documents / Klei / DoNotStarveTogether / clientlog and send that here I tried to paste the log, But the writing continues to become hidden... so I upload my client log file. client_log.txt Link to comment https://forums.kleientertainment.com/forums/topic/92746-i-have-a-problem-with-my-code/#findComment-1057059 Share on other sites More sharing options...
Franke004 Posted June 28, 2018 Share Posted June 28, 2018 ''Could not find an asset matching anim/esctemplate.zip in any of the search paths.'' what this means is that it cant find your animation zip. Go into the mod and go into the folder anim , do you have esctemplate.zip there ? if not extract it again from the extended character sample.zip Link to comment https://forums.kleientertainment.com/forums/topic/92746-i-have-a-problem-with-my-code/#findComment-1057120 Share on other sites More sharing options...
Franke004 Posted June 28, 2018 Share Posted June 28, 2018 go onto steam , on tools and install dont starve mod tools Link to comment https://forums.kleientertainment.com/forums/topic/92746-i-have-a-problem-with-my-code/#findComment-1057221 Share on other sites More sharing options...
t3_ttataa3 Posted June 29, 2018 Author Share Posted June 29, 2018 Thanks to your help, I solved the problem. Now I can create a mode. Thank you!!!! Link to comment https://forums.kleientertainment.com/forums/topic/92746-i-have-a-problem-with-my-code/#findComment-1057282 Share on other sites More sharing options...
Franke004 Posted June 29, 2018 Share Posted June 29, 2018 You're welcome ! Link to comment https://forums.kleientertainment.com/forums/topic/92746-i-have-a-problem-with-my-code/#findComment-1057284 Share on other sites More sharing options...
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