t3_ttataa3 Posted June 27, 2018 Share Posted June 27, 2018 Sorry for my bad English. I am not good at English, so I using a translator. I copied the code. but there is a problem with this code I copied the code. but I have a problem. this is my code. inst:ListenForEvent("locomote", function(inst) if inst:HasTag("playerghost") then return end local dir = inst.Transform:GetRotation() local camera_rot = TheCamera:GetHeadingTarget() print("Camera rotation:", camera_rot) print("Direction:", dir) if camera_rot < 0 then camera_rot = camera_rot + 360 end if camera_rot == 0 or camera_rot == 45 then if dir <= 0 then inst.AnimState:SetBuild("esctemplate_right") else inst.AnimState:SetBuild("esctemplate_left") end elseif camera_rot == 90 or camera_rot == 135 then if math.abs(dir) >= 90 then inst.AnimState:SetBuild("esctemplate_right") else inst.AnimState:SetBuild("esctemplate_left") end elseif camera_rot == 180 or camera_rot == 225 then if dir >= 0 then inst.AnimState:SetBuild("esctemplate_right") else inst.AnimState:SetBuild("esctemplate_left") end else--if camera_rot == 270 or camera_rot == 315 then if math.abs(dir) <= 90 then inst.AnimState:SetBuild("esctemplate_right") else inst.AnimState:SetBuild("esctemplate_left") end end end)end -- choose which sounds this character will play inst.soundsname = "willow" -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used --inst.talker_path_override = "dontstarve_DLC001/characters/" -- Stats inst.components.health:SetMaxHealth(150) inst.components.hunger:SetMax(150) inst.components.sanity:SetMax(200) -- Damage multiplier (optional) inst.components.combat.damagemultiplier = 1 -- Hunger rate (optional) inst.components.hunger.hungerrate = 1 * TUNING.WILSON_HUNGER_RATE inst.OnLoad = onload inst.OnNewSpawn = onload end return MakePlayerCharacter("esctemplate", prefabs, assets, common_postinit, master_postinit, start_inv) I'm not a good programmer, too. but I really want to make this! Please help me. Link to comment Share on other sites More sharing options...
Franke004 Posted June 27, 2018 Share Posted June 27, 2018 what problem do you have ? Link to comment Share on other sites More sharing options...
t3_ttataa3 Posted June 28, 2018 Author Share Posted June 28, 2018 This error message appears at the beginning of the game. I don't know how to check the log.... Link to comment Share on other sites More sharing options...
Franke004 Posted June 28, 2018 Share Posted June 28, 2018 go into This PC / Documents / Klei / DoNotStarveTogether / clientlog and send that here Link to comment Share on other sites More sharing options...
t3_ttataa3 Posted June 28, 2018 Author Share Posted June 28, 2018 [00:00:00]: System Memory: Memory Load: 27% Available Physical Memory: 11900m/16317m Available Page File: 13606m/18749m Available Virtual Memory: 3948m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 31m Working Set Size: 31m Quota Peak Page Pool Usage: 263k Quota Page Pool Usage: 259k Quota Peak Non Paged Pool Usage:20k Quota Non Paged Pool Usage: 18k Page File Usage: 6m Peak Page File Usage: 6m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 275334 [00:00:00]: Current time: Thu Jun 28 10:14:33 2018 [00:00:00]: Don't Starve Together: 275334 WIN32_STEAM [00:00:00]: Build Date: 3186 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:01]: Steam AppBuildID: 2900774 [00:00:01]: ....Done [00:00:01]: Fixing DPI [00:00:01]: ...Done [00:00:01]: THREAD - started 'GAClient' (51328) [00:00:01]: CurlRequestManager::ClientThread::Main() [00:00:01]: Mounting file system databundles/klump.zip successful. [00:00:01]: Mounting file system databundles/shaders.zip successful. [00:00:01]: Mounting file system databundles/fonts.zip successful. [00:00:01]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:01]: Mounting file system databundles/bigportraits.zip successful. [00:00:01]: Mounting file system databundles/images.zip successful. [00:00:01]: Mounting file system databundles/scripts.zip successful. [00:00:03]: ProfileIndex:3.30 [00:00:03]: [Connect] PendingConnection::Reset(true) [00:00:03]: Network tick rate: U=15(2), D=0 [00:00:03]: Authorized application D:\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:03]: WindowsFirewall - Application already authorized [00:00:03]: THREAD - started 'StreamInput' (13712) [00:00:03]: loaded ping_cache [00:00:03]: Offline user ID: OU_76561198158236792 [00:00:03]: SteamID: 76561198158236792 [00:00:03]: HardwareStats: OS name Microsoft Windows 10 Pro version 10.0.17134 architecture 64비트 platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz manufacturer GenuineIntel clockSpeed 3408 RAM megsOfRam 16384 GPU name NVIDIA GeForce GTX 960 driverDate 20171027000000.000000-000 megsOfRam 2048 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296색 driverVersion 23.21.13.8813 [00:00:03]: cGame::InitializeOnMainThread [00:00:03]: WindowManager::Initialize [00:00:03]: CreateWindow: Requesting 1347,758 - 5/6/5 - -1/-1/-1 - 0 [00:00:04]: CreateEGLContext: 12 configs found [00:00:04]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:04]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:04]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:04]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:04]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:04]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:04]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:04]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:04]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:04]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:04]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:04]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:04]: RestoreWindowPosition [00:00:04]: Saved Client Pos (488 x 99) [00:00:04]: Adjusted Window Pos (480 x 68) [00:00:04]: EnsureWindowOnScreen [00:00:04]: All good. [00:00:04]: GLInfo [00:00:04]: ~~~~~~ [00:00:04]: THREAD - started 'WindowsInputManager' (69188) [00:00:04]: GL_VENDOR: Google Inc. [00:00:04]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 960) [00:00:04]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:04]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:04]: OpenGL extensions (19, 19): [00:00:04]: GL_ANGLE_depth_texture [00:00:04]: GL_ANGLE_framebuffer_blit [00:00:04]: GL_ANGLE_framebuffer_multisample [00:00:04]: GL_ANGLE_instanced_arrays [00:00:04]: GL_ANGLE_pack_reverse_row_order [00:00:04]: GL_ANGLE_texture_compression_dxt3 [00:00:04]: GL_ANGLE_texture_compression_dxt5 [00:00:04]: GL_ANGLE_texture_usage [00:00:04]: GL_ANGLE_translated_shader_source [00:00:04]: GL_EXT_read_format_bgra [00:00:04]: GL_EXT_robustness [00:00:04]: GL_EXT_texture_compression_dxt1 [00:00:04]: GL_EXT_texture_format_BGRA8888 [00:00:04]: GL_EXT_texture_storage [00:00:04]: GL_OES_get_program_binary [00:00:04]: GL_OES_packed_depth_stencil [00:00:04]: GL_OES_rgb8_rgba8 [00:00:04]: GL_OES_standard_derivatives [00:00:04]: GL_OES_texture_npot [00:00:04]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:04]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:04]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:04]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:04]: GL_MAX_VARYING_VECTORS = 10 [00:00:04]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:04]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:04]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:04]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:04]: 4 compressed texture formats [00:00:04]: texture format 0x83f0 [00:00:04]: texture format 0x83f1 [00:00:04]: texture format 0x83f2 [00:00:04]: texture format 0x83f3 [00:00:04]: Ping measurement completed [00:00:04]: Ping location: tyo=34+3,hkg=65+6,sgp=73+7/74+7,man=99+9/100+7,maa=149+14/107+7,sea=140+14/116+3,tuk=144+14/117+3,mwh=141+14/122+3,bom=274+27/125+7,iad=198+19/175+3,fra=293+29/270+3,gru=392+39/308+3 [00:00:04]: steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 45.6ms! [00:00:04]: Renderer initialize: Okay [00:00:04]: AnimManager initialize: Okay [00:00:04]: Buffers initialize: Okay [00:00:05]: cDontStarveGame::DoGameSpecificInitialize() [00:00:05]: GameSpecific initialize: Okay [00:00:05]: cGame::StartPlaying [00:00:05]: LOADING LUA [00:00:05]: DoLuaFile scripts/main.lua [00:00:05]: DoLuaFile loading buffer scripts/main.lua [00:00:05]: taskgrouplist: default Together [00:00:05]: taskgrouplist: classic Classic [00:00:05]: taskgrouplist: cave_default Underground [00:00:05]: taskgrouplist: lavaarena_taskset The Forge [00:00:05]: taskgrouplist: quagmire_taskset The Gorge [00:00:05]: running main.lua [00:00:05]: loaded modindex [00:00:05]: WARNING: icon paths for mod extended sample character-DST (Extended Sample Character) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex". Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:05]: ModIndex:GetModsToLoad inserting moddir, extended sample character-DST [00:00:05]: ModIndex: Detected bad load, disabling all mods. [00:00:07]: LOADING LUA SUCCESS [00:00:08]: PlayerDeaths loaded morgue 5610 [00:00:08]: PlayerHistory loaded player_history 4867 [00:00:08]: bloom_enabled true [00:00:08]: loaded saveindex [00:00:08]: OnFilesLoaded() [00:00:08]: OnUpdatePurchaseStateComplete [00:00:08]: Klump load on boot started. [00:00:08]: Klump files loaded: 76 [00:00:09]: Load FE [00:00:17]: Load FE: done [00:00:17]: THREAD - started 'FilesExistAsyncThread' (34112) [00:00:17]: FilesExistAsyncThread started (16687 files)... [00:00:17]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:17]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:17]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:17]: ModIndex: Load sequence finished successfully. [00:00:17]: Reset() returning [00:00:38]: ... FilesExistAsyncThread complete [00:00:39]: [Steam] Auth Session Ticket requested... [00:00:39]: [Steam] Got Auth Session Ticket [00:00:40]: [200] Account Communication Success (3) [00:00:40]: Logging in as KU_KscuLrbz [00:00:42]: saved APP:Klei//DoNotStarveTogether/client_save/pricing_cache [00:00:42]: Adding unlocked event achievement: cook_all_stations [00:00:42]: Adding unlocked event achievement: cook_first [00:00:42]: Adding unlocked event achievement: cook_large [00:00:42]: Adding unlocked event achievement: cook_noburnt [00:00:42]: Adding unlocked event achievement: cook_silver [00:00:42]: Adding unlocked event achievement: farm_sow_all [00:00:42]: Adding unlocked event achievement: food_001 [00:00:42]: Adding unlocked event achievement: food_002 [00:00:42]: Adding unlocked event achievement: food_003 [00:00:42]: Adding unlocked event achievement: food_004 [00:00:42]: Adding unlocked event achievement: food_005 [00:00:42]: Adding unlocked event achievement: food_006 [00:00:42]: Adding unlocked event achievement: food_008 [00:00:42]: Adding unlocked event achievement: food_010 [00:00:42]: Adding unlocked event achievement: food_012 [00:00:42]: Adding unlocked event achievement: food_014 [00:00:42]: Adding unlocked event achievement: food_018 [00:00:42]: Adding unlocked event achievement: food_021 [00:00:42]: Adding unlocked event achievement: food_022 [00:00:42]: Adding unlocked event achievement: food_023 [00:00:42]: Adding unlocked event achievement: food_026 [00:00:42]: Adding unlocked event achievement: food_053 [00:00:42]: Adding unlocked event achievement: food_056 [00:00:42]: Adding unlocked event achievement: food_067 [00:00:42]: Adding unlocked event achievement: food_069 [00:00:42]: Adding unlocked event achievement: gather_safe [00:00:42]: Adding unlocked event achievement: quag_win_fast [00:00:42]: Adding unlocked event achievement: quag_win_first [00:00:42]: Adding unlocked event achievement: quag_win_noburnt [00:00:42]: Adding unlocked event achievement: quag_win_nodups [00:00:42]: Adding unlocked event achievement: quag_win_nosalt [00:00:42]: Adding unlocked event achievement: quag_win_perfect [00:00:42]: Adding unlocked event achievement: tribute_coin2 [00:00:42]: Adding unlocked event achievement: tribute_coin3 [00:00:42]: Adding unlocked event achievement: tribute_coin4 [00:00:42]: Adding unlocked event achievement: tribute_num_low [00:00:42]: Adding unlocked event achievement: tribute_num_med [00:00:42]: loaded inventory_cache_prod [00:00:44]: loaded inventory_cache_prod [00:00:45]: EResult 15, 508414878 [00:00:45]: Failed getting mod details. [00:00:46]: EResult 15, 463919131 [00:00:46]: Failed getting mod details. [00:00:47]: Getting top mod details... [00:00:47]: Frontend-Unloading mod 'all'. [00:00:47]: FrontendLoadMod extended sample character-DST [00:00:47]: loaded mod_config_data/modconfiguration_extended sample character-DST [00:00:47]: Fontend-Loading mod: extended sample character-DST (Extended Sample Character) Version:1.2.3 [00:00:47]: Mod: extended sample character-DST (Extended Sample Character) Loading modworldgenmain.lua [00:00:47]: Mod: extended sample character-DST (Extended Sample Character) Mod had no modworldgenmain.lua. Skipping. [00:00:47]: ../mods/workshop-767776640/modicon.tex is 640x640 but compressed textures must have power of 2 dimensions. [00:00:47]: ../mods/workshop-589894765/modicon.tex is 900x600 but compressed textures must have power of 2 dimensions. [00:00:47]: GOT top mod details...50 [00:00:51]: DownloadPublishedFileV2() [00:00:51]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 463919131 [00:00:53]: EResult 15, 508414878 [00:00:53]: Failed getting mod details. [00:00:54]: EResult 15, 463919131 [00:00:54]: Failed getting mod details. [00:00:54]: loaded mod_config_data/modconfiguration_extended sample character-DST [00:00:54]: GetGameModeMaxPlayers survival nil [00:00:55]: Network tick rate: U=15(2), D=0 [00:00:55]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:55]: About to start a server with the following settings: [00:00:55]: Dedicated: false [00:00:55]: Online: true [00:00:55]: Passworded: true [00:00:55]: ServerPort: 10999 [00:00:55]: SteamAuthPort: 8766 [00:00:55]: SteamMasterServerPort: 27016 [00:00:55]: ClanID: false [00:00:55]: ClanOnly: false [00:00:55]: ClanAdmin: false [00:00:55]: LanOnly: false [00:00:55]: FriendsOnly: false [00:00:55]: EnableAutosaver: true [00:00:55]: EncodeUserPath: true [00:00:55]: PVP: false [00:00:55]: MaxPlayers: 6 [00:00:55]: GameMode: survival [00:00:55]: OverridenDNS: [00:00:55]: PauseWhenEmpty: true [00:00:55]: IdleTimeout: 1800s [00:00:55]: VoteEnabled: false [00:00:55]: InternetBroadcasting: true [00:00:55]: Intent: cooperative [00:00:55]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:55]: loaded mod_config_data/modconfiguration_extended sample character-DST [00:00:55]: Online Server Started on port: 10999 [00:00:55]: Collecting garbage... [00:00:55]: lua_gc took 0.03 seconds [00:00:55]: ~ShardLuaProxy() [00:00:55]: ~ItemServerLuaProxy() [00:00:55]: ~InventoryLuaProxy() [00:00:55]: ~NetworkLuaProxy() [00:00:55]: ~SimLuaProxy() [00:00:55]: Cancelling LuaQueryCallback handle [4] [00:00:55]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:55]: lua_close took 0.03 seconds [00:00:55]: ReleaseAll [00:00:55]: ReleaseAll Finished [00:00:55]: cGame::StartPlaying [00:00:55]: LOADING LUA [00:00:55]: DoLuaFile scripts/main.lua [00:00:55]: DoLuaFile loading buffer scripts/main.lua [00:00:55]: taskgrouplist: default Together [00:00:55]: taskgrouplist: classic Classic [00:00:55]: taskgrouplist: cave_default Underground [00:00:55]: taskgrouplist: lavaarena_taskset The Forge [00:00:55]: taskgrouplist: quagmire_taskset The Gorge [00:00:55]: running main.lua [00:00:55]: loaded modindex [00:00:55]: WARNING: icon paths for mod extended sample character-DST (Extended Sample Character) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex". Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:55]: ModIndex: Beginning normal load sequence. [00:00:55]: ModIndex:GetModsToLoad inserting moddir, extended sample character-DST [00:00:55]: loaded mod_config_data/modconfiguration_extended sample character-DST [00:00:55]: Loading mod: extended sample character-DST (Extended Sample Character) Version:1.2.3 [00:00:55]: Mod: extended sample character-DST (Extended Sample Character) Loading modworldgenmain.lua [00:00:55]: Mod: extended sample character-DST (Extended Sample Character) Mod had no modworldgenmain.lua. Skipping. [00:00:55]: Mod: extended sample character-DST (Extended Sample Character) Loading modmain.lua [00:00:55]: [string "scripts/util.lua"]:550: Could not find an asset matching anim/esctemplate.zip in any of the search paths. LUA ERROR stack traceback: =[C] in function 'assert' scripts/util.lua(550,1) in function 'resolvefilepath' scripts/mainfunctions.lua(118,1) in function 'resolve_fn' scripts/mainfunctions.lua(106,1) in function 'RegisterPrefabsImpl' scripts/mainfunctions.lua(132,1) in function 'RegisterPrefabs' scripts/mainfunctions.lua(161,1) in function 'LoadPrefabFile' scripts/main.lua(305,1) in function 'ModSafeStartup' scripts/main.lua(360,1) =[C] in function 'SetPersistentString' scripts/mainfunctions.lua(26,1) in function 'SavePersistentString' scripts/modindex.lua(80,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(67,1) in function 'BeginStartupSequence' scripts/main.lua(359,1) in function 'callback' scripts/modindex.lua(545,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(519,1) in function 'Load' scripts/main.lua(358,1) in main chunk [00:00:55]: [string "scripts/mainfunctions.lua"]:1079: variable 'global_error_widget' is not declared LUA ERROR stack traceback: =[C] in function 'error' scripts/strict.lua(23,1) scripts/mainfunctions.lua(1079,1) =[C] in function 'SetPersistentString' scripts/mainfunctions.lua(26,1) in function 'SavePersistentString' scripts/modindex.lua(80,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(67,1) in function 'BeginStartupSequence' scripts/main.lua(359,1) in function 'callback' scripts/modindex.lua(545,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(519,1) in function 'Load' scripts/main.lua(358,1) in main chunk [00:00:55]: DoLuaFile Error: (null) [00:00:55]: LuaError but no error string [00:00:55]: Error loading main.lua [00:00:55]: Failed mSimulation->Reset() [00:00:55]: Error during game restart! [00:02:01]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:01]: Collecting garbage... [00:02:01]: lua_gc took 0.02 seconds [00:02:01]: ~ShardLuaProxy() [00:02:01]: ~ItemServerLuaProxy() [00:02:01]: ~InventoryLuaProxy() [00:02:01]: ~NetworkLuaProxy() [00:02:01]: ~SimLuaProxy() [00:02:01]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:01]: lua_close took 0.01 seconds [00:02:02]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:02]: [Steam] Auth ticket cancelled [00:02:02]: Manager - ORPHANED UNKNOWN RESOURCES: [00:02:02]: shaders/ui_yuv.ksh - 1 [00:02:02]: CurlRequestManager::ClientThread::Main() complete [00:02:02]: HttpClient2 discarded 0 callbacks. [00:02:02]: Shutting down Is this correct? Link to comment Share on other sites More sharing options...
t3_ttataa3 Posted June 28, 2018 Author Share Posted June 28, 2018 1 hour ago, Franke004 said: go into This PC / Documents / Klei / DoNotStarveTogether / clientlog and send that here I tried to paste the log, But the writing continues to become hidden... so I upload my client log file. client_log.txt Link to comment Share on other sites More sharing options...
Franke004 Posted June 28, 2018 Share Posted June 28, 2018 ''Could not find an asset matching anim/esctemplate.zip in any of the search paths.'' what this means is that it cant find your animation zip. Go into the mod and go into the folder anim , do you have esctemplate.zip there ? if not extract it again from the extended character sample.zip Link to comment Share on other sites More sharing options...
Franke004 Posted June 28, 2018 Share Posted June 28, 2018 go onto steam , on tools and install dont starve mod tools Link to comment Share on other sites More sharing options...
t3_ttataa3 Posted June 29, 2018 Author Share Posted June 29, 2018 Thanks to your help, I solved the problem. Now I can create a mode. Thank you!!!! Link to comment Share on other sites More sharing options...
Franke004 Posted June 29, 2018 Share Posted June 29, 2018 You're welcome ! Link to comment Share on other sites More sharing options...
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