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I have a problem with my code.


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Sorry for my bad English. I am not good at English, so I using a translator.

 

 

I copied the code. but there is a problem with this code

I copied the code. but I have a problem.

 

this is my code.

     
inst:ListenForEvent("locomote", function(inst)        
if inst:HasTag("playerghost") then return end 
               local dir = inst.Transform:GetRotation()
               local camera_rot = TheCamera:GetHeadingTarget()
               print("Camera rotation:", camera_rot)
               print("Direction:", dir)
               if camera_rot < 0 then
               camera_rot = camera_rot + 360
               end
               if camera_rot == 0 or camera_rot == 45 then
               if dir <= 0 then
               inst.AnimState:SetBuild("esctemplate_right")
               else
               inst.AnimState:SetBuild("esctemplate_left")
               end
               elseif camera_rot == 90 or camera_rot == 135 then
               if math.abs(dir) >= 90 then
               inst.AnimState:SetBuild("esctemplate_right")
               else
               inst.AnimState:SetBuild("esctemplate_left")
               end
               elseif camera_rot == 180 or camera_rot == 225 then
               if dir >= 0 then
               inst.AnimState:SetBuild("esctemplate_right")
               else
               inst.AnimState:SetBuild("esctemplate_left")
               end
               else--if camera_rot == 270 or camera_rot == 315 then
               if math.abs(dir) <= 90 then
               inst.AnimState:SetBuild("esctemplate_right")
               else
               inst.AnimState:SetBuild("esctemplate_left")
               end
               end
               end)end

               

    -- choose which sounds this character will play
    inst.soundsname = "willow"
    
    -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used
    --inst.talker_path_override = "dontstarve_DLC001/characters/"
    
    -- Stats    
    inst.components.health:SetMaxHealth(150)
    inst.components.hunger:SetMax(150)
    inst.components.sanity:SetMax(200)
    
    -- Damage multiplier (optional)
    inst.components.combat.damagemultiplier = 1
    
    -- Hunger rate (optional)
    inst.components.hunger.hungerrate = 1 * TUNING.WILSON_HUNGER_RATE
    
    inst.OnLoad = onload
    inst.OnNewSpawn = onload
    
end

return MakePlayerCharacter("esctemplate", prefabs, assets, common_postinit, master_postinit, start_inv)

 

 

 

I'm not a good programmer, too. but I really want to make this!

Please help me.

 


 

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[00:00:00]: 
System Memory:
    Memory Load: 27%
    Available Physical Memory: 11900m/16317m
    Available Page File: 13606m/18749m
    Available Virtual Memory: 3948m/4095m
    Available Extended Virtual Memory: 0m
[00:00:00]: 
Process Memory:
    Peak Working Set Size: 31m
    Working Set Size: 31m
    Quota Peak Page Pool Usage: 263k
    Quota Page Pool Usage: 259k
    Quota Peak Non Paged Pool Usage:20k
    Quota Non Paged Pool Usage: 18k
    Page File Usage: 6m
    Peak Page File Usage: 6m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 275334
[00:00:00]: Current time: Thu Jun 28 10:14:33 2018

[00:00:00]: Don't Starve Together: 275334 WIN32_STEAM
[00:00:00]: Build Date: 3186
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:01]: Steam AppBuildID: 2900774
[00:00:01]: ....Done
[00:00:01]: Fixing DPI
[00:00:01]: ...Done
[00:00:01]: THREAD - started 'GAClient' (51328)
[00:00:01]: CurlRequestManager::ClientThread::Main()
[00:00:01]: Mounting file system databundles/klump.zip successful.
[00:00:01]: Mounting file system databundles/shaders.zip successful.
[00:00:01]: Mounting file system databundles/fonts.zip successful.
[00:00:01]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:01]: Mounting file system databundles/bigportraits.zip successful.
[00:00:01]: Mounting file system databundles/images.zip successful.
[00:00:01]: Mounting file system databundles/scripts.zip successful.
[00:00:03]: ProfileIndex:3.30
[00:00:03]: [Connect] PendingConnection::Reset(true)
[00:00:03]: Network tick rate: U=15(2), D=0
[00:00:03]: Authorized application D:\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:03]: WindowsFirewall - Application already authorized
[00:00:03]: THREAD - started 'StreamInput' (13712)
[00:00:03]: loaded ping_cache
[00:00:03]: Offline user ID: OU_76561198158236792
[00:00:03]: SteamID: 76561198158236792
[00:00:03]: HardwareStats:
  OS                        
    name                      Microsoft Windows 10 Pro
    version                   10.0.17134
    architecture              64비트
    platformSpecific          SP 0.0
  CPU                       
    numCores                  4
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
    name                      Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
    manufacturer              GenuineIntel
    clockSpeed                3408
  RAM                       
    megsOfRam                 16384
  GPU                       
    name                      NVIDIA GeForce GTX 960
    driverDate                20171027000000.000000-000
    megsOfRam                 2048
    refreshRate               60
    videoModeDescription      1920 x 1080 x 4294967296색
    driverVersion             23.21.13.8813

[00:00:03]: cGame::InitializeOnMainThread
[00:00:03]: WindowManager::Initialize
[00:00:03]: CreateWindow: Requesting 1347,758 - 5/6/5 - -1/-1/-1 - 0
[00:00:04]: CreateEGLContext: 12 configs found
[00:00:04]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:04]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:04]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:04]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:04]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:04]:      5: 5/5/5 -  0/16/ 0 - 0
[00:00:04]:      6: 5/5/5 -  0/24/ 0 - 0
[00:00:04]:      7: 5/5/5 -  0/24/ 8 - 0
[00:00:04]:      8: 8/8/8 -  8/ 0/ 0 - 0
[00:00:04]:      9: 8/8/8 -  8/16/ 0 - 0
[00:00:04]:     10: 8/8/8 -  8/24/ 0 - 0
[00:00:04]:     11: 8/8/8 -  8/24/ 8 - 0
[00:00:04]: RestoreWindowPosition
[00:00:04]:    Saved Client Pos (488 x 99)
[00:00:04]:    Adjusted Window Pos (480 x 68)
[00:00:04]: EnsureWindowOnScreen
[00:00:04]:    All good.
[00:00:04]: GLInfo
[00:00:04]: ~~~~~~
[00:00:04]: THREAD - started 'WindowsInputManager' (69188)
[00:00:04]: GL_VENDOR: Google Inc.
[00:00:04]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 960)
[00:00:04]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:04]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:04]: OpenGL extensions (19, 19):
[00:00:04]: GL_ANGLE_depth_texture
[00:00:04]: GL_ANGLE_framebuffer_blit
[00:00:04]: GL_ANGLE_framebuffer_multisample
[00:00:04]: GL_ANGLE_instanced_arrays
[00:00:04]: GL_ANGLE_pack_reverse_row_order
[00:00:04]: GL_ANGLE_texture_compression_dxt3
[00:00:04]: GL_ANGLE_texture_compression_dxt5
[00:00:04]: GL_ANGLE_texture_usage
[00:00:04]: GL_ANGLE_translated_shader_source
[00:00:04]: GL_EXT_read_format_bgra
[00:00:04]: GL_EXT_robustness
[00:00:04]: GL_EXT_texture_compression_dxt1
[00:00:04]: GL_EXT_texture_format_BGRA8888
[00:00:04]: GL_EXT_texture_storage
[00:00:04]: GL_OES_get_program_binary
[00:00:04]: GL_OES_packed_depth_stencil
[00:00:04]: GL_OES_rgb8_rgba8
[00:00:04]: GL_OES_standard_derivatives
[00:00:04]: GL_OES_texture_npot
[00:00:04]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:04]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:04]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:04]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:04]: GL_MAX_VARYING_VECTORS = 10
[00:00:04]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:04]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:04]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:04]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:04]: 4 compressed texture formats
[00:00:04]: texture format 0x83f0
[00:00:04]: texture format 0x83f1
[00:00:04]: texture format 0x83f2
[00:00:04]: texture format 0x83f3
[00:00:04]: Ping measurement completed
[00:00:04]: Ping location: tyo=34+3,hkg=65+6,sgp=73+7/74+7,man=99+9/100+7,maa=149+14/107+7,sea=140+14/116+3,tuk=144+14/117+3,mwh=141+14/122+3,bom=274+27/125+7,iad=198+19/175+3,fra=293+29/270+3,gru=392+39/308+3
[00:00:04]: steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 45.6ms!
[00:00:04]: Renderer initialize: Okay
[00:00:04]: AnimManager initialize: Okay
[00:00:04]: Buffers initialize: Okay
[00:00:05]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:05]: GameSpecific initialize: Okay
[00:00:05]: cGame::StartPlaying
[00:00:05]: LOADING LUA
[00:00:05]: DoLuaFile scripts/main.lua
[00:00:05]: DoLuaFile loading buffer scripts/main.lua
[00:00:05]:   taskgrouplist:    default    Together    
[00:00:05]:   taskgrouplist:    classic    Classic    
[00:00:05]:   taskgrouplist:    cave_default    Underground    
[00:00:05]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:00:05]:   taskgrouplist:    quagmire_taskset    The Gorge    
[00:00:05]: running main.lua
    
[00:00:05]: loaded modindex    
[00:00:05]: WARNING: icon paths for mod extended sample character-DST (Extended Sample Character) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex".
Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua.    
[00:00:05]: ModIndex:GetModsToLoad inserting moddir,     extended sample character-DST    
[00:00:05]: ModIndex: Detected bad load, disabling all mods.    
[00:00:07]: LOADING LUA SUCCESS
[00:00:08]: PlayerDeaths loaded morgue    5610    
[00:00:08]: PlayerHistory loaded player_history    4867    
[00:00:08]: bloom_enabled    true    
[00:00:08]: loaded saveindex    
[00:00:08]: OnFilesLoaded()    
[00:00:08]: OnUpdatePurchaseStateComplete    
[00:00:08]: Klump load on boot started.    
[00:00:08]: Klump files loaded:     76    
[00:00:09]:     Load FE    
[00:00:17]:     Load FE: done    
[00:00:17]: THREAD - started 'FilesExistAsyncThread' (34112)
[00:00:17]: FilesExistAsyncThread started (16687 files)...
[00:00:17]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure)
[00:00:17]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure)
[00:00:17]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure)
[00:00:17]: ModIndex: Load sequence finished successfully.    
[00:00:17]: Reset() returning
[00:00:38]: ... FilesExistAsyncThread complete
[00:00:39]: [Steam] Auth Session Ticket requested...
[00:00:39]: [Steam] Got Auth Session Ticket
[00:00:40]: [200] Account Communication Success (3)
[00:00:40]: Logging in as KU_KscuLrbz
[00:00:42]: saved APP:Klei//DoNotStarveTogether/client_save/pricing_cache
[00:00:42]: Adding unlocked event achievement: cook_all_stations
[00:00:42]: Adding unlocked event achievement: cook_first
[00:00:42]: Adding unlocked event achievement: cook_large
[00:00:42]: Adding unlocked event achievement: cook_noburnt
[00:00:42]: Adding unlocked event achievement: cook_silver
[00:00:42]: Adding unlocked event achievement: farm_sow_all
[00:00:42]: Adding unlocked event achievement: food_001
[00:00:42]: Adding unlocked event achievement: food_002
[00:00:42]: Adding unlocked event achievement: food_003
[00:00:42]: Adding unlocked event achievement: food_004
[00:00:42]: Adding unlocked event achievement: food_005
[00:00:42]: Adding unlocked event achievement: food_006
[00:00:42]: Adding unlocked event achievement: food_008
[00:00:42]: Adding unlocked event achievement: food_010
[00:00:42]: Adding unlocked event achievement: food_012
[00:00:42]: Adding unlocked event achievement: food_014
[00:00:42]: Adding unlocked event achievement: food_018
[00:00:42]: Adding unlocked event achievement: food_021
[00:00:42]: Adding unlocked event achievement: food_022
[00:00:42]: Adding unlocked event achievement: food_023
[00:00:42]: Adding unlocked event achievement: food_026
[00:00:42]: Adding unlocked event achievement: food_053
[00:00:42]: Adding unlocked event achievement: food_056
[00:00:42]: Adding unlocked event achievement: food_067
[00:00:42]: Adding unlocked event achievement: food_069
[00:00:42]: Adding unlocked event achievement: gather_safe
[00:00:42]: Adding unlocked event achievement: quag_win_fast
[00:00:42]: Adding unlocked event achievement: quag_win_first
[00:00:42]: Adding unlocked event achievement: quag_win_noburnt
[00:00:42]: Adding unlocked event achievement: quag_win_nodups
[00:00:42]: Adding unlocked event achievement: quag_win_nosalt
[00:00:42]: Adding unlocked event achievement: quag_win_perfect
[00:00:42]: Adding unlocked event achievement: tribute_coin2
[00:00:42]: Adding unlocked event achievement: tribute_coin3
[00:00:42]: Adding unlocked event achievement: tribute_coin4
[00:00:42]: Adding unlocked event achievement: tribute_num_low
[00:00:42]: Adding unlocked event achievement: tribute_num_med
[00:00:42]: loaded inventory_cache_prod
[00:00:44]: loaded inventory_cache_prod
[00:00:45]:    EResult 15, 508414878
[00:00:45]: Failed getting mod details.
[00:00:46]:    EResult 15, 463919131
[00:00:46]: Failed getting mod details.
[00:00:47]: Getting top mod details...
[00:00:47]: Frontend-Unloading mod 'all'.    
[00:00:47]: FrontendLoadMod    extended sample character-DST    
[00:00:47]: loaded mod_config_data/modconfiguration_extended sample character-DST    
[00:00:47]: Fontend-Loading mod: extended sample character-DST (Extended Sample Character) Version:1.2.3    
[00:00:47]: Mod: extended sample character-DST (Extended Sample Character)    Loading modworldgenmain.lua    
[00:00:47]: Mod: extended sample character-DST (Extended Sample Character)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:47]: ../mods/workshop-767776640/modicon.tex is 640x640 but compressed textures must have power of 2 dimensions.
[00:00:47]: ../mods/workshop-589894765/modicon.tex is 900x600 but compressed textures must have power of 2 dimensions.
[00:00:47]: GOT top mod details...50
[00:00:51]: DownloadPublishedFileV2()
[00:00:51]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 463919131
[00:00:53]:    EResult 15, 508414878
[00:00:53]: Failed getting mod details.
[00:00:54]:    EResult 15, 463919131
[00:00:54]: Failed getting mod details.
[00:00:54]: loaded mod_config_data/modconfiguration_extended sample character-DST    
[00:00:54]: GetGameModeMaxPlayers    survival    nil    
[00:00:55]: Network tick rate: U=15(2), D=0
[00:00:55]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:55]: About to start a server with the following settings:
[00:00:55]:   Dedicated: false
[00:00:55]:   Online: true
[00:00:55]:   Passworded: true
[00:00:55]:   ServerPort: 10999
[00:00:55]:   SteamAuthPort: 8766
[00:00:55]:   SteamMasterServerPort: 27016
[00:00:55]:   ClanID: false
[00:00:55]:   ClanOnly: false
[00:00:55]:   ClanAdmin: false
[00:00:55]:   LanOnly: false
[00:00:55]:   FriendsOnly: false
[00:00:55]:   EnableAutosaver: true
[00:00:55]:   EncodeUserPath: true
[00:00:55]:   PVP: false
[00:00:55]:   MaxPlayers: 6
[00:00:55]:   GameMode: survival
[00:00:55]:   OverridenDNS: 
[00:00:55]:   PauseWhenEmpty: true
[00:00:55]:   IdleTimeout: 1800s
[00:00:55]:   VoteEnabled: false
[00:00:55]:   InternetBroadcasting: true
[00:00:55]:   Intent: cooperative
[00:00:55]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:55]: loaded mod_config_data/modconfiguration_extended sample character-DST    
[00:00:55]: Online Server Started on port: 10999
[00:00:55]: Collecting garbage...
[00:00:55]: lua_gc took 0.03 seconds
[00:00:55]: ~ShardLuaProxy()
[00:00:55]: ~ItemServerLuaProxy()
[00:00:55]: ~InventoryLuaProxy()
[00:00:55]: ~NetworkLuaProxy()
[00:00:55]: ~SimLuaProxy()
[00:00:55]: Cancelling LuaQueryCallback handle [4]
[00:00:55]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:55]: lua_close took 0.03 seconds
[00:00:55]: ReleaseAll
[00:00:55]: ReleaseAll Finished
[00:00:55]: cGame::StartPlaying
[00:00:55]: LOADING LUA
[00:00:55]: DoLuaFile scripts/main.lua
[00:00:55]: DoLuaFile loading buffer scripts/main.lua
[00:00:55]:   taskgrouplist:    default    Together    
[00:00:55]:   taskgrouplist:    classic    Classic    
[00:00:55]:   taskgrouplist:    cave_default    Underground    
[00:00:55]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:00:55]:   taskgrouplist:    quagmire_taskset    The Gorge    
[00:00:55]: running main.lua
    
[00:00:55]: loaded modindex    
[00:00:55]: WARNING: icon paths for mod extended sample character-DST (Extended Sample Character) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex".
Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua.    
[00:00:55]: ModIndex: Beginning normal load sequence.
    
[00:00:55]: ModIndex:GetModsToLoad inserting moddir,     extended sample character-DST    
[00:00:55]: loaded mod_config_data/modconfiguration_extended sample character-DST    
[00:00:55]: Loading mod: extended sample character-DST (Extended Sample Character) Version:1.2.3    
[00:00:55]: Mod: extended sample character-DST (Extended Sample Character)    Loading modworldgenmain.lua    
[00:00:55]: Mod: extended sample character-DST (Extended Sample Character)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:55]: Mod: extended sample character-DST (Extended Sample Character)    Loading modmain.lua    
[00:00:55]: [string "scripts/util.lua"]:550: Could not find an asset matching anim/esctemplate.zip in any of the search paths.
LUA ERROR stack traceback:
        =[C] in function 'assert'
        scripts/util.lua(550,1) in function 'resolvefilepath'
        scripts/mainfunctions.lua(118,1) in function 'resolve_fn'
        scripts/mainfunctions.lua(106,1) in function 'RegisterPrefabsImpl'
        scripts/mainfunctions.lua(132,1) in function 'RegisterPrefabs'
        scripts/mainfunctions.lua(161,1) in function 'LoadPrefabFile'
        scripts/main.lua(305,1) in function 'ModSafeStartup'
        scripts/main.lua(360,1)
        =[C] in function 'SetPersistentString'
        scripts/mainfunctions.lua(26,1) in function 'SavePersistentString'
        scripts/modindex.lua(80,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(67,1) in function 'BeginStartupSequence'
        scripts/main.lua(359,1) in function 'callback'
        scripts/modindex.lua(545,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(519,1) in function 'Load'
        scripts/main.lua(358,1) in main chunk
[00:00:55]: [string "scripts/mainfunctions.lua"]:1079: variable 'global_error_widget' is not declared
LUA ERROR stack traceback:
        =[C] in function 'error'
        scripts/strict.lua(23,1)
        scripts/mainfunctions.lua(1079,1)
        =[C] in function 'SetPersistentString'
        scripts/mainfunctions.lua(26,1) in function 'SavePersistentString'
        scripts/modindex.lua(80,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(67,1) in function 'BeginStartupSequence'
        scripts/main.lua(359,1) in function 'callback'
        scripts/modindex.lua(545,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(519,1) in function 'Load'
        scripts/main.lua(358,1) in main chunk
[00:00:55]: DoLuaFile Error: (null)
[00:00:55]: LuaError but no error string
[00:00:55]: Error loading main.lua
[00:00:55]: Failed mSimulation->Reset()
[00:00:55]: Error during game restart!
[00:02:01]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:02:01]: Collecting garbage...
[00:02:01]: lua_gc took 0.02 seconds
[00:02:01]: ~ShardLuaProxy()
[00:02:01]: ~ItemServerLuaProxy()
[00:02:01]: ~InventoryLuaProxy()
[00:02:01]: ~NetworkLuaProxy()
[00:02:01]: ~SimLuaProxy()
[00:02:01]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:02:01]: lua_close took 0.01 seconds
[00:02:02]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:02:02]: [Steam] Auth ticket cancelled
[00:02:02]:  Manager - ORPHANED UNKNOWN RESOURCES:
[00:02:02]: shaders/ui_yuv.ksh - 1
[00:02:02]: CurlRequestManager::ClientThread::Main() complete
[00:02:02]: HttpClient2 discarded 0 callbacks.
[00:02:02]: Shutting down
 

 

Is this correct?

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''Could not find an asset matching anim/esctemplate.zip in any of the search paths.'' what this means is that it cant find your animation zip. Go into the mod and go into the folder anim , do you have esctemplate.zip there ? if not extract it again from the  extended character sample.zip

 

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