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Vitamin chews eaten too often, behavior tab?


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I've been playing the game for a while now and have lately been playing on Miserable/Fatalistic difficulty.  I think the game is better on this difficulty, the only problem I have is managing vitamin chews.  Since most of the duplicants have no passive immune regen, even in the cleanest colony they will lose 1% immune system every few cycles because of a small bit of food poisoning or slime lung.  As soon as they hit 99% immune they eat a vitamin chew, which is very wasteful.

What I would prefer is they only eat vitamin chews at 70% immune system.  I can sort of achieve this by going to the consumable page and ticking anyone below 70%, and unticking anyone above 70%.  But its really annoying micro management, plus vitamin chews are all the way on the right hand side and when the game is unpaused it scrolls to the left constantly.

So if you could change the AI to work this way that would be great.  If you want to make it configurable then maybe add a slider to the consumables page, or maybe a whole new tab called e.g. 'Behavior' where you can configure what immune system % to eat a vitamin chew at.  On the behavior tab you could configure other things like don't eat better food unless you are really stressed, etc.

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