PaulHartmut Posted May 11, 2018 Share Posted May 11, 2018 Hello there and thank you for reading this I created a custom hat for my character, its working well without one thing : Its glowing while dropped on the ground. The Line: 26 in the OnEquip function : inst.Light:Enable(true) is working, so if i change it to (false) it doesn't glow when equipped. So i just did the same in the OnUnequip function in Line: 48 but it´s still glowing when dropped. I can´t find out whats the problem, but it seems to be easy. I´m new to modding and don´t have the eye for bad scripts, so i hope for help from your side. Again: Thanks for your time cigar.lua Link to comment https://forums.kleientertainment.com/forums/topic/90730-problem-with-the-light-of-my-custom-hat-instlightenablefalse-isn%C2%B4t-working/ Share on other sites More sharing options...
RedHairedHero Posted May 11, 2018 Share Posted May 11, 2018 (edited) 4 hours ago, PaulHartmut said: Hello there and thank you for reading this I created a custom hat for my character, its working well without one thing : Its glowing while dropped on the ground. The Line: 26 in the OnEquip function : inst.Light:Enable(true) is working, so if i change it to (false) it doesn't glow when equipped. So i just did the same in the OnUnequip function in Line: 48 but it´s still glowing when dropped. I can´t find out whats the problem, but it seems to be easy. I´m new to modding and don´t have the eye for bad scripts, so i hope for help from your side. Again: Thanks for your time cigar.lua You can do inst.Light:Remove() instead, this would completely despawn the light on unequip. There's also a function you can call using inst.components.inventoryitem:SetOnDroppedFn(your_function) and have it call a function when your drop the item. I would look at the miner hat (hats.lua) prefab to get a good idea on what to do. Edited May 11, 2018 by RedHairedHero Link to comment https://forums.kleientertainment.com/forums/topic/90730-problem-with-the-light-of-my-custom-hat-instlightenablefalse-isn%C2%B4t-working/#findComment-1034668 Share on other sites More sharing options...
PaulHartmut Posted May 12, 2018 Author Share Posted May 12, 2018 First thanks for the reply. inst.components.inventoryitem:SetOnDroppedFn is working. The problem is that its still glowing when i drag it with the mouse from the hat-slot. It´s dark when i drag it from an normal inventory slot. I cant find something that allows me to deactivate the light while its dragged from the Equipment-slot but neither dropped or stowed in inventory. I tried: inst.components.inventoryitem:OnRemoved() and inst.OnRemoveEntity = both don´t have any effects. Thanks again cigar.lua OH i just realized that i was deleting the inst.Light:Enable(false) line in the Onunequipped function sorry for that. its working fine now Thank u so much for your help! i attached the working file for someone who is interested in the future. cigar.lua Link to comment https://forums.kleientertainment.com/forums/topic/90730-problem-with-the-light-of-my-custom-hat-instlightenablefalse-isn%C2%B4t-working/#findComment-1034709 Share on other sites More sharing options...
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