Eusong Posted May 7, 2018 Share Posted May 7, 2018 Spoiler inst:ListenForEvent("moisturedelta", function() if inst.components.moisture and inst.components.moisture:GetMoisturePercent() == 1 then if not inst:HasTag("playerghost") then for k, v in pairs(inst.components.disease.diseases) do if v == "hypothermia" or v == "rust" then else if inst.prefab == wx78 then inst.components.disease.adddisease(inst, "rust") else inst.components.disease:adddisease(inst, "hypothermia") end end end end end end) I know it's not the inst.components.disease.adddisease that isn't working, it's a problem with that function I posted. I'm so confused as to why it won't work. I put that chunk of code under the local Disease = Class(function(self, inst) Link to comment https://forums.kleientertainment.com/forums/topic/90616-unable-to-get-a-task-to-work/ Share on other sites More sharing options...
ksaab Posted May 9, 2018 Share Posted May 9, 2018 (edited) if you tested it as wx78: if inst.prefab == wx78 then will be always false because you compare prefab with an undefined variable. The correct variant: if inst.prefab == "wx78" then You also call the adddisease functions in two different ways (with ':' and with '.'). If you have more than two diseases, then your cycle is absolutely wrong — when it finds a disease different from hypothermia or rust, it calls adddisease(). Try something like this instead of your cycle: if inst.prefab == "wx78" and not table.contains(inst.components.disease.diseases, "rust") then inst.components.disease:adddisease(inst, "rust") elseif not table.contains(inst.components.disease.diseases, "hypothermia") then inst.components.disease:adddisease(inst, "hypothermia") end Edited May 9, 2018 by ksaab Link to comment https://forums.kleientertainment.com/forums/topic/90616-unable-to-get-a-task-to-work/#findComment-1033995 Share on other sites More sharing options...
Eusong Posted May 10, 2018 Author Share Posted May 10, 2018 Gah! Thank you so much! I never would've figured that out on my own. Link to comment https://forums.kleientertainment.com/forums/topic/90616-unable-to-get-a-task-to-work/#findComment-1034117 Share on other sites More sharing options...
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