BSD porting question

Recommended Posts


I'm involved in porting some games to OpenBSD and I recently learned that Invisible Inc. which is in my top 5 games of all time is based on moai which can be run on our platform. It seems that moai-dev ( should in theory be able to hook up to the main.lua.

If you don't want such a thing to be attempted, that's fine with me. But in case you are open to this, I'd appreciate a few hints on what the binary (InvisibleInc64 on Linux) passes to main.lua which might make it possible to run the game also on other platforms where moai-dev can run. It seems that a few variables are passed to main.lua, like "KLEIPersistentStorage", "savefiles", and others.ede

As I said, it would be appreciated a lot if you were open to this idea!

Link to comment
Share on other sites


This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.