Palyndol Posted April 19, 2018 Share Posted April 19, 2018 Hi there, I am making two characters for my friend and I and I was wondering about a few scripts. I need one character to gain health every time he gets a kill, and another character to get stronger and stronger as he deals damage. Is there a way I could achieve this? Link to comment https://forums.kleientertainment.com/forums/topic/89962-help-with-scripts/ Share on other sites More sharing options...
ksaab Posted April 19, 2018 Share Posted April 19, 2018 (edited) You need to add listeners for certain events. Selfheal on kills: inst:ListenForEvent("killed", function(inst) inst.components.health:DoDelta(heal_amount) end) Damage boost on attacks: inst:ListenForEvent("onhitother", function(inst) inst.components.combat.damagemultiplier = math.min(inst.components.combat.damagemultiplier + damageBonusDelta, maxBonusDamage) --reset bonus if inst.components.timer:TimerExists("resetdamagebonus") then inst.components.timer:SetTimeLeft("resetdamagebonus", bonusResetDelay) --update timer else inst.components.timer:StartTimer("resetdamagebonus", bonusResetDelay) --create timer end end) --reset bonus inst:ListenForEvent("timerdone", function(inst, data) if data.name == "resetdamagebonus" then inst.components.combat.damagemultiplier = defaultDamage end end) Not sure the code is 100% correct, but that's the idea. Edited April 19, 2018 by ksaab Link to comment https://forums.kleientertainment.com/forums/topic/89962-help-with-scripts/#findComment-1027635 Share on other sites More sharing options...
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