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HELP : ERROR: Mod component actions are out of sync for mod workshop This is likely a result of your mod's calls to AddComponentAction not happening on both the server and the client.  


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Okay Now I got a new error. < Sorry again for my chicken brain X'''D >

 

 

I got this from my friends . when I transform to catz form and she come near me.

She play as Wendy or Normal Characters in game.

here is a Full Log >>>> client_log.txt

 

 

it's say : 

 

ERROR: Mod component actions are out of sync for mod workshop-510301435. This is likely a result of your mod's calls to AddComponentAction not happening on both the server and the client.   
------------------------------------------------------------------------------------------------------------------------

[string "scripts/componentactions.lua"]:1182: attempt to index a nil value
LUA ERROR stack traceback:
scripts/componentactions.lua:1182 in (method) CollectActions (Lua) <1168-1194>
   self (valid:true) =
      DynamicShadow = DynamicShadow (462E25E8)
      inlimbo = false
      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:146
      ghostenabled = true
      EnableMovementPrediction = function - scripts/prefabs/player_common.lua:499
      worldstatewatching = table: 49FFB188
      playercolour = table: 5AAD9DE8
      IsOverheating = function - scripts/prefabs/player_common.lua:116
      Light = Light (462E2868)
      Network = Network (462E26E8)
      OnRemoveEntity = function - scripts/prefabs/player_common.lua:630
      GetMoisture = function - scripts/prefabs/player_common.lua:126
      pendingtasks = table: 49FF3E88
      LightWatcher = LightWatcher (462E2528)
      inherentactions = table: 45CF3AA0
      spawntime = 32.933335050941
      SetGhostMode = function - scripts/prefabs/player_common.lua:543
      modactioncomponents = table: 46122D60
      Transform = Transform (462E25C8)
      name = ปวดเเตดจุง
      prefab = aikawa
      actionreplica = table: 49FF1548
      event_listening = table: 49FF2308
      userid = KU_GM8qgo__
      actioncomponents = table: 4389D358
      replica = table: 49FF0C38
      lower_components_shadow = table: 49FF0E18
      GetMaxMoisture = function - scripts/prefabs/player_common.lua:136
      updatecomponents = table: 10C08100
      entity = Entity (344FCE38)
      CanUseTouchStone = function - scripts/prefabs/player_common.lua:86
      IsCarefulWalking = function - scripts/prefabs/player_common.lua:160
      IsActionsVisible = function - scripts/prefabs/player_common.lua:920
      AttachClassified = function - scripts/prefabs/player_common.lua:619
      ShakeCamera = function - scripts/prefabs/player_common.lua:974
      persists = true
      GUID = 100618
      MiniMapEntity = MiniMapEntity (462E26C8)
      SoundEmitter = SoundEmitter (462E2508)
      GetSandstormLevel = function - scripts/prefabs/player_common.lua:156
      IsFreezing = function - scripts/prefabs/player_common.lua:106
      AnimState = AnimState (462E28C8)
      Physics = Physics (462E2608)
      event_listeners = table: 49FF2038
      DetachClassified = function - scripts/prefabs/player_common.lua:625
      OnEntityReplicated = function - ../mods/workshop-510301435/scripts/prefabs/aikawa.lua:651
      components = table: 49FF0C60
      GetTemperature = function - scripts/prefabs/player_common.lua:96
   actiontype = SCENE
   arg = nil
   t = table: 21F07BB8
   modname = workshop-510301435
   cmplist = table: 45CF3B18
scripts/components/playeractionpicker.lua:97 in (method) GetSceneActions (Lua) <94-119>
   self =
      actionfilterstack = table: 0FE65750
      inst = 100632 - wendy (valid:true)
      containers = table: 0FE656D8
      actionfilter = function - scripts/prefabs/player_common.lua:539
      map = Map (45D1FC80)
   useitem = 100618 - aikawa (valid:true)
   right = nil
   actions = table: 45CF6DE0
scripts/components/playeractionpicker.lua:215 in (method) GetLeftClickActions (Lua) <176-234>
   self =
      actionfilterstack = table: 0FE65750
      inst = 100632 - wendy (valid:true)
      containers = table: 0FE656D8
      actionfilter = function - scripts/prefabs/player_common.lua:539
      map = Map (45D1FC80)
   position = (84.93, 0.00, -49.32)
   target = 100618 - aikawa (valid:true)
   actions = nil
   useitem = nil
   equipitem = nil
   ispassable = true
scripts/components/playeractionpicker.lua:322 in (method) DoGetMouseActions (Lua) <284-326>
   self =
      actionfilterstack = table: 0FE65750
      inst = 100632 - wendy (valid:true)
      containers = table: 0FE656D8
      actionfilter = function - scripts/prefabs/player_common.lua:539
      map = Map (45D1FC80)
   position = (84.93, 0.00, -49.32)
   target = 100618 - aikawa (valid:true)
   isaoetargeting = false
   wantsaoetargeting = false
scripts/components/playercontroller.lua:1803 in (me
[00:07:49]: [string "scripts/componentactions.lua"]:1182: attempt to index a nil value
LUA ERROR stack traceback:
    scripts/componentactions.lua:1182 in (method) CollectActions (Lua) <1168-1194>
    scripts/components/playeractionpicker.lua:97 in (method) GetSceneActions (Lua) <94-119>
    scripts/components/playeractionpicker.lua:215 in (method) GetLeftClickActions (Lua) <176-234>
    scripts/components/playeractionpicker.lua:322 in (method) DoGetMouseActions (Lua) <284-326>
    scripts/components/playercontroller.lua:1803 in (method) OnUpdate (Lua) <1683-2057>
    scripts/update.lua:192 in () ? (Lua) <149-228>

 

 

I try to fix it by put  inst:AddComponent("playercontroller") or inst:AddComponent("playerpicker") to my perfeb both server and client.  <<< and it bug with Examine / self examine  then... I remove it .

I try to search from forum and they said try  forumthread = ""  will fix this.<<<< [ and it seem doesn't work for me... ]

 

Could anyone help me please ?

I'm so confusing because this is my first time getting this error! ;; v ;; //Cry

Here is my full mod :  Aika.rar

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