KaneCold Posted March 7, 2018 Share Posted March 7, 2018 Overall I'm really happy about the Game so far, it's mechanics, content, thematic and the way how Developer keep up the evolution. But one thing i didn't like from the start is the Science and Tech-tree ... to be fair I do not like this at all ... this is such an overused gimik from glorious CIV 1-3 times that i don't want to see it anymore anywhere (well maybe in Civ ... but no, not even there) Actually the only reason why is because i hate to waste Dups by training them in science ... and then after 30 days of massive sciencing leaving them in the dirt (or as food for morbs... ). But there are a lot of other things I do not like about this. It doesn't feel sciency to begin with: Science is about finding out new things, exploring the unknown. A Tech-tree on the other hand is well know, it just don't let you play with all the fun stuff and locks it behind time wall because it's mean. Of course it provides with the challenge to provide time and resources to be done, but yeah ... one dup ... dirt ... water ... woah such challenge. (Don't even think about making it more expensive or add more science packages like they did in Factorio ... there it's fine ... trust me.) Now with the new Job system I do think we can add a lot more variety to this. Like some Jobs enable you Dups to do things (like digging harder, fertilize more) it's also already implemented that the Mechatronics Engineer lets you build Conveyors. This is perfect ... we already know what we want to build, just let us invest time in our Duplicans to make them able to create more things ... do more for more thats what we want!. But i also would like to spice things up a bit and add something I'm waiting for a long time now ... give me upgrades for machines! I mean real gadgets, real add-ons! Why does the Coal generator just releases the CO2 around it? Why not the Polymer Press? Why can Dups water Plants from hand, but not fill an Electrolyzer? Or better let me ask ... why can't i change this? Just give us ways to modify machines ... let us add outlets for Gas or Liquids or attach a vent for on the spot release or add an storage box. Maybe we can strength the heat resistance? Increase the Power-output? Of course I do not want to get rid of science as a whole ... but make it more mid to long term? It should provide immediate benefits like stat boosts or cost reductions, it should help to speed up the learning of your dubs, and help to generate more components. While every Job class should have it's own perks that unlock more Constructions ... science should support every aspect of the game. Link to comment https://forums.kleientertainment.com/forums/topic/88401-less-science-more-engineering-more-science-tinkeringupgrade-upgrade/ Share on other sites More sharing options...
Vincie Posted March 7, 2018 Share Posted March 7, 2018 Ayep, the techtree system is boring. MAybe some procedurally generated science, so you are not certain, what lies above an experiment...? Link to comment https://forums.kleientertainment.com/forums/topic/88401-less-science-more-engineering-more-science-tinkeringupgrade-upgrade/#findComment-1012101 Share on other sites More sharing options...
KaneCold Posted March 7, 2018 Author Share Posted March 7, 2018 1 hour ago, Vincie said: Ayep, the techtree system is boring. MAybe some procedurally generated science, so you are not certain, what lies above an experiment...? Or even science with some random Buffs/Nerfs? like a bit of good gamble? where you can run a experiment with low or high risk/costs and the better the scientist the less fun you have Link to comment https://forums.kleientertainment.com/forums/topic/88401-less-science-more-engineering-more-science-tinkeringupgrade-upgrade/#findComment-1012153 Share on other sites More sharing options...
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