Ipun Posted January 27, 2018 Share Posted January 27, 2018 Sometimes you just want to deconstruct a tile or a ladder as fast as possible, but when you only have 2 architect and they're busy on their project it kinda gets annoying. Moreover I don't think deconstruct qualify as build, and dig or tidy should make more sense. Link to comment https://forums.kleientertainment.com/forums/topic/86852-move-deconstruct-errand-from-build/ Share on other sites More sharing options...
Ichikai Posted January 27, 2018 Share Posted January 27, 2018 strict priority, the asterisk * Link to comment https://forums.kleientertainment.com/forums/topic/86852-move-deconstruct-errand-from-build/#findComment-996596 Share on other sites More sharing options...
Ipun Posted January 28, 2018 Author Share Posted January 28, 2018 Yeah i realized using that would be easier, but then maybe set deconstruct to always be strict by default? Because we have to select the priority every different time we do a deconstruct errand and that's kinda time-wasting. My point here being, deconstruct shouldn't be bound to build. Much better if it doesn't get bound to any of the job categories by default. And dupes that aren't allowed to build should also be allowed to deconstruct, hence not in build category. Kinda left that out even though that's my main reasoning haha. Link to comment https://forums.kleientertainment.com/forums/topic/86852-move-deconstruct-errand-from-build/#findComment-996729 Share on other sites More sharing options...
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