RainbowRaptor Posted January 18, 2018 Share Posted January 18, 2018 (edited) Been trying to reference other mods, and forum posts for answers for hours now, but nothing seems to change anything. I need a character to work slower (Mine, Chop, etc.) than the average one. It would be preferable that this is modified by a value (as to be easily changed for balancing), not a time multiplier as some forums suggested. It would also be nice if it could be done inside of the prefabs, as I have no idea where to put a custom State Graph, or how I would go about modifying it (I think messing with the frame count may work of SGWilson, maybe). Note: A preference is not a necessity! I am open to any suggestions or ideas regardless of the difficulty, as long as I can request help if needed. I would code this myself, sadly my college program only ever covered Visual Basic ( and the basics of that, not even 'advanced' stuff (Robot eng. techs don't need much computer coding knowledge I guess)). Links to solutions I've tried: None of these have worked, sadly. .Lua attached, Part where Im stuck is in local master_postinit = function(inst) under --Gathering raptor.lua Edit: Using As a base. Edited January 18, 2018 by RainbowRaptor Link to comment Share on other sites More sharing options...
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