DehWaffls Posted January 11, 2018 Share Posted January 11, 2018 I recently thought of a restricted and work-only sort of idea. These two 'assigned rooms' can be given to anywhere that counts as a room (Including the grey 'No room'- everything must be concealed in tiles and doors). Restricted rooms will not allow certain or all duplicants from coming inside or passing. This means restricted duplicants must take a different route or not work in there. This can be used to stop your cooks from going into polluted water storage and other bad things like that. Work-only rooms are rooms that deny any sort of access unless a duplicant is moving to do a job in that room, or that room is the only way to where they need to do a job. This can be used to stop people from lingering in polluted water storage or low-decor areas (such as power production rooms), potentially lowering the chance of disease spread or stress. Any thoughts? EDIT: After posting this I got another idea- Population-capped rooms. A room with a population cap can only be accessed by a certain amount of duplicants at once. This means there won't be a large amount of unneeded people in rooms resulting in disease spread, lack of oxygen and other bad stuff. Link to comment https://forums.kleientertainment.com/forums/topic/86337-restricted-and-work-only-assigned-areas/ Share on other sites More sharing options...
Kabrute Posted January 12, 2018 Share Posted January 12, 2018 Doors do most of this already.... I do like the population limit idea for exosuit dock purposes but we have ways of working around those as well. Link to comment https://forums.kleientertainment.com/forums/topic/86337-restricted-and-work-only-assigned-areas/#findComment-992022 Share on other sites More sharing options...
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