Whirlwind348 Posted December 15, 2017 Share Posted December 15, 2017 I feel like something this game could use is a way to quickly transport items rather than having dupes carry them everywhere. Maybe even able to directly place them in storage. Another issue I ran into is creating battery banks and setting them up to store during the day and emit at night. The automation portion is easy enough, but there is no easy way to isolate the batteries to charge them while still using the generators to power the rest of the grid. Maybe a Diode sort of block would work? Link to comment https://forums.kleientertainment.com/forums/topic/85480-item-transit-system-electronic-additions/ Share on other sites More sharing options...
Etiam Posted December 16, 2017 Share Posted December 16, 2017 14 hours ago, Whirlwind348 said: Another issue I ran into is creating battery banks and setting them up to store during the day and emit at night. The automation portion is easy enough, but there is no easy way to isolate the batteries to charge them while still using the generators to power the rest of the grid. Maybe a Diode sort of block would work? Power transformer act as a diode, also you can use automation power shutoff to split grids. Link to comment https://forums.kleientertainment.com/forums/topic/85480-item-transit-system-electronic-additions/#findComment-984581 Share on other sites More sharing options...
vovik Posted December 20, 2017 Share Posted December 20, 2017 Dupe transit system is up, hopefully item transit system is on the way... Link to comment https://forums.kleientertainment.com/forums/topic/85480-item-transit-system-electronic-additions/#findComment-986021 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.