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Minor Improvement: Signs


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OK, it might sound simplistic or silly, but adding in sign objects could help players label various rooms to help give life and reminders to their habitat/base/ant farm.  It's also the kind of thing that game streamers could use for labeling objects in tutorials.  Expand things out and in conjunction with automation you could program the display of status messages when certain conditions are met.  Finally if you want to create Dupe interactions you could integrate "Status Emoji" that dupes could understand in extremely basic ways.

Examples:

Green Cloud = Germs, seek decontamination if you go past this sign

Pickaxe = Do not pass unless you have X digging rating

Smiley Face = Rest Area, return to here if idle

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Yup, the idea would be (if you wanted Dupe interactions with signs... again, this is not a requirement in my mind, just brainstorming) signs could let you set thresholds, allowing low skill dupes to work on areas where speed is not as important until such a time as they meet or exceed the threshold.  This would justify placement in a research tree and allow for new systems to develop over time.

Tier 0 - Text signs for player use only (small resource investment, backwall structure with placement similar to gas filters, resource cost based on area sign takes up)

Tier 1 - Basic Dupe-moji interactions, "Digital" Signs (Scrolling text, requires use of uncommon materials)

Tier 2  - Smart Signs (Automation can change text displayed, switch Dupe-moji)

Tier 3 - Advanced Dupe-moji (directions only needed late game or which streamline previous manually adjusted concepts which become unwieldy late game)

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