JanusNode Posted December 6, 2017 Share Posted December 6, 2017 OK, it might sound simplistic or silly, but adding in sign objects could help players label various rooms to help give life and reminders to their habitat/base/ant farm. It's also the kind of thing that game streamers could use for labeling objects in tutorials. Expand things out and in conjunction with automation you could program the display of status messages when certain conditions are met. Finally if you want to create Dupe interactions you could integrate "Status Emoji" that dupes could understand in extremely basic ways. Examples: Green Cloud = Germs, seek decontamination if you go past this sign Pickaxe = Do not pass unless you have X digging rating Smiley Face = Rest Area, return to here if idle Link to comment https://forums.kleientertainment.com/forums/topic/85152-minor-improvement-signs/ Share on other sites More sharing options...
Michi01 Posted December 6, 2017 Share Posted December 6, 2017 10 hours ago, JanusNode said: Pickaxe = Do not pass unless you have X digging rating You can use a door and manually select the dupes with the required digging skill. Link to comment https://forums.kleientertainment.com/forums/topic/85152-minor-improvement-signs/#findComment-981778 Share on other sites More sharing options...
sadovsf Posted December 6, 2017 Share Posted December 6, 2017 But than you have to update it once in a while. Sign would just work Link to comment https://forums.kleientertainment.com/forums/topic/85152-minor-improvement-signs/#findComment-981785 Share on other sites More sharing options...
JanusNode Posted December 6, 2017 Author Share Posted December 6, 2017 Yup, the idea would be (if you wanted Dupe interactions with signs... again, this is not a requirement in my mind, just brainstorming) signs could let you set thresholds, allowing low skill dupes to work on areas where speed is not as important until such a time as they meet or exceed the threshold. This would justify placement in a research tree and allow for new systems to develop over time. Tier 0 - Text signs for player use only (small resource investment, backwall structure with placement similar to gas filters, resource cost based on area sign takes up) Tier 1 - Basic Dupe-moji interactions, "Digital" Signs (Scrolling text, requires use of uncommon materials) Tier 2 - Smart Signs (Automation can change text displayed, switch Dupe-moji) Tier 3 - Advanced Dupe-moji (directions only needed late game or which streamline previous manually adjusted concepts which become unwieldy late game) Link to comment https://forums.kleientertainment.com/forums/topic/85152-minor-improvement-signs/#findComment-981847 Share on other sites More sharing options...
Jayndreh Posted December 9, 2017 Share Posted December 9, 2017 Just regular signs would be great! No gameplay mechanics needed, just labels and art. Link to comment https://forums.kleientertainment.com/forums/topic/85152-minor-improvement-signs/#findComment-982659 Share on other sites More sharing options...
JanusNode Posted December 11, 2017 Author Share Posted December 11, 2017 I'd be happy with "just signs" also, but I often find suggesting other potential uses gets people talking and ideas flowing back and forth Link to comment https://forums.kleientertainment.com/forums/topic/85152-minor-improvement-signs/#findComment-983408 Share on other sites More sharing options...
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