MrMarcinQ Posted December 5, 2017 Share Posted December 5, 2017 Hey guys, Here is my suggestion for a new Character. Name: Walfred Lore: He was a miner in a old gold mine in desert and he is insane about gold Appearance: He is a old man. with white hairs and a long beard. He i wearing blue pants with suspenders. also he got a red shirt Perks: + He loves to be in caves ( sanity goes up a little bit when in caves). + He start with a special miner helmet / pickaxe without durability | Can make own tunnel to the caves. | Can make dynamites [ideas for perks] + Sanity goes up when he picks gold. + Little bit easier in the summer. Cons: - He is weak to the wetness because he was living always in desert - He is really old so he walks slow. - How more gold in your inventory how faster sanity goes down. - Problems with teethes eating meat takes little bit health. Secret: GOLD RUSH ( no idea how this can work) Tell me what do you think about this character? Link to comment https://forums.kleientertainment.com/forums/topic/85136-walfred-new-character-suggestion/ Share on other sites More sharing options...
Dr Trager Posted December 8, 2017 Share Posted December 8, 2017 Concept of a miner sounds interesting. Appearance sounds apt. Perks: - sanity regen in caves - makes sense and could be useful - A better light radius minerhat could be a nice addition. Faster mining & infinite durability would also make sense, but I'm concerned that it will make this character too similar to Woodie. Making own tunnels does not sound feasible from a game design point of view. Dynamite: sounds cool. Could be a easier to make gunpowder, deals damage to nearby mobs and destroys nearby boulders instantly? - Sanity increases when picking gold - sounds incredibly mediocre to the point of asking "why?" - easier in summer how exactly? Does he have resistance to overheating? Wouldn't an eptitude for the caves already give him an advantage in summer? Cons: - A sensitiviy to wetness could be interesting. Perhaps reducing his max wetness, meaning he would suffer from the downsides of wetness sooner. - don't like slow movespeed at all. Also doesn't synergize well with a character that would spend a lot of time moving (gathering resources & exploring caves) - Sanity drain for gold in inventory... Why? This renders the gold pick up pretty moot and again is too similar to Woodie's Werebeaver/pinecone mechanic. - eating meat reduces health - sounds harsh, but could be manageable if the penalty is low ~ around 5hp. Would make monster meat incredibly dangerous to eat. SECRET - Gold rush - SUGGESTION: 1) every gold nugget picked up increase your movespeed by 1-2% (capped at 40%) per nugget for 200 seconds. Works on stacks. Can not trigger on same nugget(s) more than once every 400 seconds OR 2) eating a gold nugget increases movement speed by 15% for the next 120 seconds. Percentage stacks to a maximum of 45%, duration refreshes with each nugget consumed. ADDITIONAL SUGGESTION: Scrap the unique Miner's Hat idea. Give Walfred Night Vision in exchange for reduced day vision (radius of a torch). His sensitivity to the light could be explained by his constantly being in the darkness of mines. Perhaps a Desert Goggles can be equipped to extend Walfred's day vision by additional 75%-100% of torch radius. Link to comment https://forums.kleientertainment.com/forums/topic/85136-walfred-new-character-suggestion/#findComment-982456 Share on other sites More sharing options...
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